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NEW: Add touch samples (Unity-Technologies#711).
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Rene Damm
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Jul 4, 2019
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// GENERATED AUTOMATICALLY FROM 'Assets/TouchSamples/ControlMaps/GamepadControls.inputactions' | ||
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using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.InputSystem; | ||
using UnityEngine.InputSystem.Utilities; | ||
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namespace InputSamples.Controls | ||
{ | ||
public class GamepadControls : IInputActionCollection | ||
{ | ||
private InputActionAsset asset; | ||
public GamepadControls() | ||
{ | ||
asset = InputActionAsset.FromJson(@"{ | ||
""name"": ""GamepadControls"", | ||
""maps"": [ | ||
{ | ||
""name"": ""gameplay"", | ||
""id"": ""d037cf2c-5453-4c50-8506-b66efdbbf3e1"", | ||
""actions"": [ | ||
{ | ||
""name"": ""movement"", | ||
""id"": ""dc21bb32-67fb-48db-9646-5dd93115cdf2"", | ||
""expectedControlLayout"": """", | ||
""continuous"": false, | ||
""passThrough"": false, | ||
""initialStateCheck"": false, | ||
""processors"": """", | ||
""interactions"": """", | ||
""bindings"": [] | ||
}, | ||
{ | ||
""name"": ""button1Action"", | ||
""id"": ""2b9eb09b-8a1c-443e-8c7a-16b3cea62dcf"", | ||
""expectedControlLayout"": """", | ||
""continuous"": false, | ||
""passThrough"": false, | ||
""initialStateCheck"": false, | ||
""processors"": """", | ||
""interactions"": """", | ||
""bindings"": [] | ||
}, | ||
{ | ||
""name"": ""button2Action"", | ||
""id"": ""69948a22-635b-456f-8308-9700d9c9c1d1"", | ||
""expectedControlLayout"": """", | ||
""continuous"": false, | ||
""passThrough"": false, | ||
""initialStateCheck"": false, | ||
""processors"": """", | ||
""interactions"": """", | ||
""bindings"": [] | ||
} | ||
], | ||
""bindings"": [ | ||
{ | ||
""name"": """", | ||
""id"": ""00c91ea0-ac4a-4ceb-80c6-eed25a87f19f"", | ||
""path"": ""<Gamepad>/leftStick"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""movement"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": false, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": ""Dpad"", | ||
""id"": ""1d11b9e7-bfb1-419b-abb6-a516a72a556b"", | ||
""path"": ""Dpad"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""movement"", | ||
""isComposite"": true, | ||
""isPartOfComposite"": false, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": ""up"", | ||
""id"": ""86a77f0f-8998-4fad-8be1-67eb49eca24a"", | ||
""path"": ""<Keyboard>/w"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""movement"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": true, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": ""down"", | ||
""id"": ""f8cd4a80-de8a-4102-89ee-f483c5cc6406"", | ||
""path"": ""<Keyboard>/s"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""movement"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": true, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": ""left"", | ||
""id"": ""8de14253-2102-40a1-a1e2-1e7e3686ebbc"", | ||
""path"": ""<Keyboard>/a"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""movement"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": true, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": ""right"", | ||
""id"": ""391076d3-fb41-4537-ad47-760d796077ab"", | ||
""path"": ""<Keyboard>/d"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""movement"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": true, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": """", | ||
""id"": ""1c751639-1499-4735-af5d-5a1e9795d634"", | ||
""path"": ""<Gamepad>/buttonSouth"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""button1Action"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": false, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": """", | ||
""id"": ""d4548d25-4599-4f84-b061-4f9ced906a8b"", | ||
""path"": ""<Keyboard>/space"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""button1Action"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": false, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": """", | ||
""id"": ""fb724a2d-3927-41ab-8662-8280837c4cb8"", | ||
""path"": ""<Keyboard>/z"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""button1Action"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": false, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": """", | ||
""id"": ""f7b79851-1e84-4d66-b933-68948464a11b"", | ||
""path"": ""<Gamepad>/buttonEast"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""button2Action"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": false, | ||
""modifiers"": """" | ||
}, | ||
{ | ||
""name"": """", | ||
""id"": ""6f95a181-cdc2-4787-bf85-1818c20bbe0e"", | ||
""path"": ""<Keyboard>/x"", | ||
""interactions"": """", | ||
""processors"": """", | ||
""groups"": """", | ||
""action"": ""button2Action"", | ||
""isComposite"": false, | ||
""isPartOfComposite"": false, | ||
""modifiers"": """" | ||
} | ||
] | ||
} | ||
], | ||
""controlSchemes"": [] | ||
}"); | ||
// gameplay | ||
m_gameplay = asset.GetActionMap("gameplay"); | ||
m_gameplay_movement = m_gameplay.GetAction("movement"); | ||
m_gameplay_button1Action = m_gameplay.GetAction("button1Action"); | ||
m_gameplay_button2Action = m_gameplay.GetAction("button2Action"); | ||
} | ||
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~GamepadControls() | ||
{ | ||
UnityEngine.Object.Destroy(asset); | ||
} | ||
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public InputBinding? bindingMask | ||
{ | ||
get => asset.bindingMask; | ||
set => asset.bindingMask = value; | ||
} | ||
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public ReadOnlyArray<InputDevice>? devices | ||
{ | ||
get => asset.devices; | ||
set => asset.devices = value; | ||
} | ||
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public ReadOnlyArray<InputControlScheme> controlSchemes | ||
{ | ||
get => asset.controlSchemes; | ||
} | ||
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public bool Contains(InputAction action) | ||
{ | ||
return asset.Contains(action); | ||
} | ||
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public IEnumerator<InputAction> GetEnumerator() | ||
{ | ||
return asset.GetEnumerator(); | ||
} | ||
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IEnumerator IEnumerable.GetEnumerator() | ||
{ | ||
return GetEnumerator(); | ||
} | ||
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public void Enable() | ||
{ | ||
asset.Enable(); | ||
} | ||
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public void Disable() | ||
{ | ||
asset.Disable(); | ||
} | ||
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// gameplay | ||
private InputActionMap m_gameplay; | ||
private IGameplayActions m_GameplayActionsCallbackInterface; | ||
private InputAction m_gameplay_movement; | ||
private InputAction m_gameplay_button1Action; | ||
private InputAction m_gameplay_button2Action; | ||
public struct GameplayActions | ||
{ | ||
private GamepadControls m_Wrapper; | ||
public GameplayActions(GamepadControls wrapper) { m_Wrapper = wrapper; } | ||
public InputAction @movement { get { return m_Wrapper.m_gameplay_movement; } } | ||
public InputAction @button1Action { get { return m_Wrapper.m_gameplay_button1Action; } } | ||
public InputAction @button2Action { get { return m_Wrapper.m_gameplay_button2Action; } } | ||
public InputActionMap Get() { return m_Wrapper.m_gameplay; } | ||
public void Enable() { Get().Enable(); } | ||
public void Disable() { Get().Disable(); } | ||
public bool enabled { get { return Get().enabled; } } | ||
public InputActionMap Clone() { return Get().Clone(); } | ||
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } | ||
public void SetCallbacks(IGameplayActions instance) | ||
{ | ||
if (m_Wrapper.m_GameplayActionsCallbackInterface != null) | ||
{ | ||
movement.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMovement; | ||
movement.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMovement; | ||
movement.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMovement; | ||
button1Action.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnButton1Action; | ||
button1Action.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnButton1Action; | ||
button1Action.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnButton1Action; | ||
button2Action.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnButton2Action; | ||
button2Action.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnButton2Action; | ||
button2Action.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnButton2Action; | ||
} | ||
m_Wrapper.m_GameplayActionsCallbackInterface = instance; | ||
if (instance != null) | ||
{ | ||
movement.started += instance.OnMovement; | ||
movement.performed += instance.OnMovement; | ||
movement.canceled += instance.OnMovement; | ||
button1Action.started += instance.OnButton1Action; | ||
button1Action.performed += instance.OnButton1Action; | ||
button1Action.canceled += instance.OnButton1Action; | ||
button2Action.started += instance.OnButton2Action; | ||
button2Action.performed += instance.OnButton2Action; | ||
button2Action.canceled += instance.OnButton2Action; | ||
} | ||
} | ||
} | ||
public GameplayActions @gameplay | ||
{ | ||
get | ||
{ | ||
return new GameplayActions(this); | ||
} | ||
} | ||
public interface IGameplayActions | ||
{ | ||
void OnMovement(InputAction.CallbackContext context); | ||
void OnButton1Action(InputAction.CallbackContext context); | ||
void OnButton2Action(InputAction.CallbackContext context); | ||
} | ||
} | ||
} |
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