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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
set(NAME "po3_PhotoMode" CACHE STRING "")
set(VERSION 1.8.0 CACHE STRING "")
set(AE_VERSION 1)
set(VR_VERSION 1)
# ---- Options ----
option(COPY_BUILD "Copy the build output to the Skyrim directory." TRUE)
option(BUILD_SKYRIMVR "Build for Skyrim VR" OFF)
option(BUILD_SKYRIMAE "Build for Skyrim AE" OFF)
# ---- Cache build vars ----
macro(set_from_environment VARIABLE)
if (NOT DEFINED ${VARIABLE} AND DEFINED ENV{${VARIABLE}})
set(${VARIABLE} $ENV{${VARIABLE}})
endif ()
endmacro()
macro(find_commonlib_path)
if (CommonLibName AND NOT ${CommonLibName} STREQUAL "")
# Check extern
find_path(CommonLibPath
include/REL/Relocation.h
PATHS extern/${CommonLibName})
if (${CommonLibPath} STREQUAL "CommonLibPath-NOTFOUND")
#Check path
set_from_environment(${CommonLibName}Path)
set(CommonLibPath ${${CommonLibName}Path})
endif()
endif()
endmacro()
set_from_environment(VCPKG_ROOT)
if(BUILD_SKYRIMAE)
add_compile_definitions(SKYRIM_AE)
add_compile_definitions(SKYRIM_SUPPORT_AE)
set(CommonLibName "CommonLibSSE")
set_from_environment(SkyrimAEPath)
set(SkyrimPath ${SkyrimAEPath})
set(SkyrimVersion "Skyrim AE")
set(VERSION ${VERSION}.${AE_VERSION})
elseif(BUILD_SKYRIMVR)
add_compile_definitions(SKYRIMVR)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
set(CommonLibName "CommonLibVR")
set_from_environment(SkyrimVRPath)
set(SkyrimPath ${SkyrimVRPath})
set(SkyrimVersion "Skyrim VR")
set(VERSION ${VERSION}.${VR_VERSION})
else()
set(CommonLibName "CommonLibSSE")
set_from_environment(Skyrim64Path)
set(SkyrimPath ${Skyrim64Path})
set(SkyrimVersion "Skyrim SSE")
endif()
find_commonlib_path()
message(
STATUS
"Building ${NAME} ${VERSION} for ${SkyrimVersion} at ${SkyrimPath} with ${CommonLibName} at ${CommonLibPath}."
)
if (DEFINED VCPKG_ROOT)
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
set(VCPKG_TARGET_TRIPLET "x64-windows-static" CACHE STRING "")
else ()
message(
WARNING
"Variable VCPKG_ROOT is not set. Continuing without vcpkg."
)
endif ()
set(Boost_USE_STATIC_RUNTIME OFF CACHE BOOL "")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "")
# ---- Project ----
project(
${NAME}
VERSION ${VERSION}
LANGUAGES CXX
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/Version.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
@ONLY
)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
${CMAKE_CURRENT_BINARY_DIR}/version.rc
@ONLY
)
# ---- Include guards ----
if(PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(
FATAL_ERROR
"In-source builds not allowed. Please make a new directory (called a build directory) and run CMake from there."
)
endif()
# ---- Globals ----
add_compile_definitions(
SKSE_SUPPORT_XBYAK
)
if (MSVC)
if (NOT ${CMAKE_GENERATOR} STREQUAL "Ninja")
add_compile_options(
/MP # Build with Multiple Processes
)
endif ()
endif ()
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF)
set(Boost_USE_STATIC_LIBS ON)
# ---- Dependencies ----
if (DEFINED CommonLibPath AND NOT ${CommonLibPath} STREQUAL "" AND IS_DIRECTORY ${CommonLibPath})
add_subdirectory(${CommonLibPath} ${CommonLibName})
else ()
message(
FATAL_ERROR
"Variable ${CommonLibName}Path is not set or in extern/."
)
endif()
find_package(directxtex CONFIG REQUIRED)
find_package(Freetype REQUIRED)
find_package(imgui CONFIG REQUIRED)
find_package(rapidfuzz CONFIG REQUIRED)
find_package(unordered_dense CONFIG REQUIRED)
find_path(SRELL_INCLUDE_DIRS "srell.hpp")
find_path(CLIB_UTIL_INCLUDE_DIRS "ClibUtil/utils.hpp")
# ---- Add source files ----
include(cmake/headerlist.cmake)
include(cmake/sourcelist.cmake)
source_group(
TREE
${CMAKE_CURRENT_SOURCE_DIR}
FILES
${headers}
${sources}
)
source_group(
TREE
${CMAKE_CURRENT_BINARY_DIR}
FILES
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
)
# ---- Create DLL ----
add_library(
${PROJECT_NAME}
SHARED
${headers}
${sources}
${CMAKE_CURRENT_BINARY_DIR}/include/Version.h
${CMAKE_CURRENT_BINARY_DIR}/version.rc
.clang-format
.editorconfig
)
target_compile_features(
${PROJECT_NAME}
PRIVATE
cxx_std_23
)
target_compile_definitions(
${PROJECT_NAME}
PRIVATE
_UNICODE
)
target_include_directories(
${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/src
${SRELL_INCLUDE_DIRS}
${CLIB_UTIL_INCLUDE_DIRS}
)
target_link_libraries(
${PROJECT_NAME}
PRIVATE
${CommonLibName}::${CommonLibName}
Microsoft::DirectXTex
Freetype::Freetype
imgui::imgui
rapidfuzz::rapidfuzz
unordered_dense::unordered_dense
)
target_precompile_headers(
${PROJECT_NAME}
PRIVATE
src/PCH.h
)
if (MSVC)
target_compile_options(
${PROJECT_NAME}
PRIVATE
/sdl # Enable Additional Security Checks
/utf-8 # Set Source and Executable character sets to UTF-8
/Zi # Debug Information Format
/permissive- # Standards conformance
/Zc:preprocessor # Enable preprocessor conformance mode
/wd4200 # nonstandard extension used : zero-sized array in struct/union
"$<$<CONFIG:DEBUG>:>"
"$<$<CONFIG:RELEASE>:/Zc:inline;/JMC-;/Ob3>"
)
target_link_options(
${PROJECT_NAME}
PRIVATE
"$<$<CONFIG:DEBUG>:/INCREMENTAL;/OPT:NOREF;/OPT:NOICF>"
"$<$<CONFIG:RELEASE>:/INCREMENTAL:NO;/OPT:REF;/OPT:ICF;/DEBUG:FULL>"
)
endif ()
# ---- Post build ----
if (COPY_BUILD)
if (DEFINED SkyrimPath)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> ${SkyrimPath}/SKSE/Plugins/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PDB_FILE:${PROJECT_NAME}> ${SkyrimPath}/SKSE/Plugins/
)
else ()
message(
WARNING
"Variable ${SkyrimPath} is not defined. Skipping post-build copy command."
)
endif ()
endif ()