Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Custom root bone name setting #88

Merged
merged 3 commits into from
Oct 20, 2024
Merged

Conversation

jack-yao91
Copy link

  • Custom root bone name setting
  • Custom root bone name tests

Useful when you have multiple armatures in a Blender project that you want to export when the skeleton in Unreal has a root bone. I could not use the "object name as root bone" as I cannot give two armatures the same name.

image

* Custom root bone name setting
* Custom root bone name tests
@jack-yao91 jack-yao91 self-assigned this Sep 27, 2024
Custom root name setting disabled if use object name as root is enabled
@JoshQuake JoshQuake merged commit 371dedb into main Oct 20, 2024
4 checks passed
@jack-yao91 jack-yao91 deleted the send2ue-custom-root-bone-name branch November 17, 2024 20:14
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants