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Bump send2ue version to 2.4.4 and updated release notes (#11)
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jack-yao91 authored Jun 12, 2024
1 parent 69dd1be commit dc73b54
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4 changes: 2 additions & 2 deletions send2ue/__init__.py
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bl_info = {
"name": "Send to Unreal",
"author": "Epic Games Inc (now a community fork)",
"version": (2, 4, 3),
"blender": (3, 3, 0),
"version": (2, 4, 4),
"blender": (3, 6, 0),
"location": "Header > Pipeline > Send to Unreal",
"description": "Sends an asset to the first open Unreal Editor instance on your machine.",
"warning": "",
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20 changes: 8 additions & 12 deletions send2ue/release_notes.md
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## Minor Changes
* Added collections as folder support for 'send to disk'
* [658](https://github.com/EpicGamesExt/BlenderTools/pull/658)
* Fixed Validation that detects invalid material assigned to polygon.
* [656](https://github.com/EpicGamesExt/BlenderTools/pull/656)
* Fixed export with object origin causes some collisions to be offset bug
* [587](https://github.com/EpicGamesExt/BlenderTools/issues/587)
* Fixed use object origin with combine meshes bug
* [627](https://github.com/EpicGamesExt/BlenderTools/issues/627)
* [628](https://github.com/EpicGamesExt/BlenderTools/issues/628)
* Updated FBX mesh export to Blender 4.0
* [699](https://github.com/EpicGamesExt/BlenderTools/pull/699)
* Updated FBX anim export to Blender 4.0
* [706](https://github.com/EpicGamesExt/BlenderTools/pull/706)
* Removed (?i) from lod regex value in default settings template

## Special Thanks
@SalamiArmi, @namrog84
@universalconquistador, @JoshQuake

## Tests Passing On
* Blender `3.3`, `3.6` (installed from blender.org)
* Unreal `5.3`
* Blender `3.6`, `4.1` (installed from blender.org)
* Unreal `5.3`, `5.4`

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