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updated formatting
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numbered steps did not format correctly. Replaced with bullet points.
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JoshQuake committed Jan 31, 2025
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38 changes: 19 additions & 19 deletions docs/ue2rigify/trouble-shooting/faq.md
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Expand Up @@ -23,41 +23,41 @@ However there is a solution built into Rigify that can update the metarig when y

>Requires Blender 3.6
1. Open your exported template zip file and extract the metarig.py file to the following location in your Blender 3.6 install:
- Open your exported template zip file and extract the metarig.py file to the following location in your Blender 3.6 install:

`C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\addons\rigify\metarigs`
`C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\addons\rigify\metarigs`

![1](./images/1.png)
![1](./images/1.png)

2. Rename metarig.py to something recognizable i.e.
- Rename metarig.py to something recognizable i.e.
`demometarig.py`

3. Open Blender 3.6 and add your metarig to the scene
- Open Blender 3.6 and add your metarig to the scene

![2](./images/2.png)
![2](./images/2.png)

4. Create a new save, close Blender 3.6, and open the new save in Blender 4+
- Create a new save, close Blender 3.6, and open the new save in Blender 4+

5. Select the rig and open the Armature data tab. You should see Rigify tell you it needs to update to Collections. Click `Upgrade Metarig`
- Select the rig and open the Armature data tab. You should see Rigify tell you it needs to update to Collections. Click `Upgrade Metarig`

![3](./images/3.png)
![3](./images/3.png)

6. Switch to Edit Mode with the armature still selected. A Rigify menu should appear at the top. Click `Rigify > Encode Metarig`
- Switch to Edit Mode with the armature still selected. A Rigify menu should appear at the top. Click `Rigify > Encode Metarig`

![4](./images/4.png)
![4](./images/4.png)

7. Switch your Viewport to Text Editor and open the new metarig.py
- Switch your Viewport to Text Editor and open the new metarig.py

![5](./images/5.png)
![5](./images/5.png)

![6](./images/6.png)
![6](./images/6.png)

8. Save the file to Desktop keeping the name as `metarig.py` and replace the metarig file in your template zip with the new one.
- Save the file to Desktop keeping the name as `metarig.py` and replace the metarig file in your template zip with the new one.

![7](./images/7.png)
![7](./images/7.png)

9. Before attempting to import your template again, **you must delete the previous attempt from UE2Rigify's templates folder.** Default location can be found above.
- Before attempting to import your template again, **you must delete the previous attempt from UE2Rigify's templates folder.** Default location can be found above.

10. Restart Blender 4+ and import your template. It should now work as intended!
- Restart Blender 4+ and import your template. It should now work as intended!

![8](./images/8.png)
![8](./images/8.png)

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