Added a post_update global function and a post_update method for Entity. #721
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These
post_update
functions are run in a separate phase after the regular update. This is useful for when some logic needs the most up-to-date data that is modified by fromupdate
. For example if the EditorCamera changes the camera position and you need that most up to date transform for a shader. Apre_update
could be added in the future.