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Fix #13

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Fix #13

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Terpz710
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This is better

@SOF3
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SOF3 commented Nov 23, 2023

How is this better?

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Terpz710 commented Dec 1, 2023

Sorry for a late response but I’ve done some testing and found out that PlayerLoginEvent doesn’t always teleport the user to the world spawn point but with PlayerJoinEvent it does.

For example: if the player leaves and joins back there’s a chance for the teleportation not to occur.

With PlayerJoinEvent it always spawns the player to the world spawn point.

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SOF3 commented Dec 1, 2023

one change in one pull request please

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Terpz710 commented Dec 2, 2023

Soo

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