Solved Issue #124 The underlines are not correctly displayed in RTL #125
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Fixed the underline displaying issue by self-implementing reversing the text instead of reversing with TMPro.
Detailed implementation:
isRightToLeftText
and added anenableRTL
boolean member to replace it.DrawTextInput()
to handle RTL text without setting values form_IsRightToLeftProp
andm_RtlText
.finalText.Reverse()
in RTLTestMeshPro.cs since TMPro no longer reverses the text.RichTextFixer.Fix(output)
method to correct the order of RichTextTags by swapping the positions of<tag>
and</tag>
.I also added a scene named "Underline" for reference.