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Implement anvil #6418

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63 changes: 63 additions & 0 deletions src/block/anvil/AnvilAction.php
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<?php

/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/

declare(strict_types=1);

namespace pocketmine\block\anvil;
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Does it need to be placed in block namespace? Wouldn’t be better to move anvil inventory actions logic into the inventory\transaction namespace since it’s more associated with anvil transactions rather than block itself?

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inventory\transaction namespace is intended for handling player's requested ones, but in this use case what we are actually doing is creating fictitious actions for the use of the anvil.


use pocketmine\item\Item;

abstract class AnvilAction{
protected int $xpCost = 0;

final public function __construct(
protected Item $base,
protected Item $material,
protected ?string $customName
){ }

/**
* Returns the XP cost requested for this action.
* This XP cost will be summed up to the total XP cost of the anvil operation.
*/
final public function getXpCost() : int{
return $this->xpCost;
}

/**
* If only actions marked as free of repair cost is applied, the result item
* will not have any repair cost increase.
*/
public function isFreeOfRepairCost() : bool {
return false;
}

/**
* Processing an action means applying the changes to the result item
* and updating the XP cost property of the action.
*/
abstract public function process(Item $resultItem) : void;

/**
* Returns whether this action is valid and can be applied.
*/
abstract public function canBeApplied() : bool;
}
71 changes: 71 additions & 0 deletions src/block/anvil/AnvilActionsFactory.php
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<?php

/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/

declare(strict_types=1);

namespace pocketmine\block\anvil;

use pocketmine\item\Item;
use pocketmine\utils\SingletonTrait;
use function is_subclass_of;

final class AnvilActionsFactory{
use SingletonTrait;

/** @var array<class-string<AnvilAction>, true> */
private array $actions = [];

private function __construct(){
$this->register(RenameItemAction::class);
$this->register(CombineEnchantmentsAction::class);
$this->register(RepairWithSacrificeAction::class);
$this->register(RepairWithMaterialAction::class);
}

/**
* @param class-string<AnvilAction> $class
*/
public function register(string $class) : void{
if(!is_subclass_of($class, AnvilAction::class, true)){
throw new \InvalidArgumentException("Class $class is not an AnvilAction");
}
if(isset($this->actions[$class])){
throw new \InvalidArgumentException("Class $class is already registered");
}
$this->actions[$class] = true;
}

/**
* Return all available actions for the given items.
*
* @return AnvilAction[]
*/
public function getActions(Item $base, Item $material, ?string $customName) : array{
$actions = [];
foreach($this->actions as $class => $_){
$action = new $class($base, $material, $customName);
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Oh, I really don't like this.

if($action->canBeApplied()){
$actions[] = $action;
}
}
return $actions;
}
}
82 changes: 82 additions & 0 deletions src/block/anvil/CombineEnchantmentsAction.php
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<?php

/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/

declare(strict_types=1);

namespace pocketmine\block\anvil;

use pocketmine\inventory\transaction\TransactionValidationException;
use pocketmine\item\EnchantedBook;
use pocketmine\item\enchantment\AvailableEnchantmentRegistry;
use pocketmine\item\enchantment\EnchantmentInstance;
use pocketmine\item\enchantment\Rarity;
use pocketmine\item\Item;
use function floor;
use function max;
use function min;

final class CombineEnchantmentsAction extends AnvilAction{
public function canBeApplied() : bool{
return $this->material->hasEnchantments();
}

public function process(Item $resultItem) : void{
foreach($this->material->getEnchantments() as $instance){
$enchantment = $instance->getType();
$level = $instance->getLevel();
if(!AvailableEnchantmentRegistry::getInstance()->isAvailableForItem($enchantment, $this->base)){
continue;
}
if(($targetEnchantment = $this->base->getEnchantment($enchantment)) !== null){
// Enchant already present on the target item
$targetLevel = $targetEnchantment->getLevel();
$newLevel = ($targetLevel === $level ? $targetLevel + 1 : max($targetLevel, $level));
$level = min($newLevel, $enchantment->getMaxLevel());
$instance = new EnchantmentInstance($enchantment, $level);
}else{
// Check if the enchantment is compatible with the existing enchantments
foreach($this->base->getEnchantments() as $testedInstance){
$testedEnchantment = $testedInstance->getType();
if(!$testedEnchantment->isCompatibleWith($enchantment)){
$this->xpCost++;
continue 2;
}
}
}

$costAddition = match($enchantment->getRarity()){
Rarity::COMMON => 1,
Rarity::UNCOMMON => 2,
Rarity::RARE => 4,
Rarity::MYTHIC => 8,
default => throw new TransactionValidationException("Invalid rarity " . $enchantment->getRarity() . " found")
};

if($this->material instanceof EnchantedBook){
// Enchanted books are half as expensive to combine
$costAddition = max(1, $costAddition / 2);
}
$levelDifference = $instance->getLevel() - $this->base->getEnchantmentLevel($instance->getType());
$this->xpCost += (int) floor($costAddition * $levelDifference);
$resultItem->addEnchantment($instance);
}
}
}
49 changes: 49 additions & 0 deletions src/block/anvil/RenameItemAction.php
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<?php

/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/

declare(strict_types=1);

namespace pocketmine\block\anvil;

use pocketmine\item\Item;
use function strlen;

final class RenameItemAction extends AnvilAction{
private const COST = 1;

public function canBeApplied() : bool{
return true;
}

public function process(Item $resultItem) : void{
if($this->customName === null || strlen($this->customName) === 0){
if($this->base->hasCustomName()){
$this->xpCost += self::COST;
$resultItem->clearCustomName();
}
}else{
if($this->base->getCustomName() !== $this->customName){
$this->xpCost += self::COST;
$resultItem->setCustomName($this->customName);
}
}
}
}
58 changes: 58 additions & 0 deletions src/block/anvil/RepairWithMaterialAction.php
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@@ -0,0 +1,58 @@
<?php

/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/

declare(strict_types=1);

namespace pocketmine\block\anvil;

use pocketmine\item\Durable;
use pocketmine\item\Item;
use function assert;
use function ceil;
use function floor;
use function max;
use function min;

final class RepairWithMaterialAction extends AnvilAction{
private const COST = 1;

public function canBeApplied() : bool{
return $this->base instanceof Durable &&
$this->base->isValidRepairMaterial($this->material) &&
$this->base->getDamage() > 0;
}

public function process(Item $resultItem) : void{
assert($resultItem instanceof Durable, "Result item must be durable");
assert($this->base instanceof Durable, "Base item must be durable");

$damage = $this->base->getDamage();
$quarter = min($damage, (int) floor($this->base->getMaxDurability() / 4));
$numberRepair = min($this->material->getCount(), (int) ceil($damage / $quarter));
if($numberRepair > 0){
$this->material->pop($numberRepair);
$damage -= $quarter * $numberRepair;
}
$resultItem->setDamage(max(0, $damage));

$this->xpCost = (int) floor($numberRepair * self::COST);
}
}
58 changes: 58 additions & 0 deletions src/block/anvil/RepairWithSacrificeAction.php
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@@ -0,0 +1,58 @@
<?php

/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/

declare(strict_types=1);

namespace pocketmine\block\anvil;

use pocketmine\item\Durable;
use pocketmine\item\Item;
use function assert;
use function min;

final class RepairWithSacrificeAction extends AnvilAction{
private const COST = 2;

public function canBeApplied() : bool{
return $this->base instanceof Durable &&
$this->material instanceof Durable &&
$this->base->getTypeId() === $this->material->getTypeId();
}

public function process(Item $resultItem) : void{
assert($resultItem instanceof Durable, "Result item must be durable");
assert($this->base instanceof Durable, "Base item must be durable");
assert($this->material instanceof Durable, "Material item must be durable");

if($this->base->getDamage() !== 0){
$baseMaxDurability = $this->base->getMaxDurability();
$baseDurability = $baseMaxDurability - $this->base->getDamage();
$materialDurability = $this->material->getMaxDurability() - $this->material->getDamage();
$addDurability = (int) ($baseMaxDurability * 12 / 100);

$newDurability = min($baseMaxDurability, $baseDurability + $materialDurability + $addDurability);

$resultItem->setDamage($baseMaxDurability - $newDurability);

$this->xpCost = self::COST;
}
}
}
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