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SurvivalBlockBreakHandler: Take swimming, flying, climbing and effects into account #5581
SurvivalBlockBreakHandler: Take swimming, flying, climbing and effects into account #5581
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How confident are you in this? Last time I checked, the values were different for Bedrock, which is why I didn't implement this properly to begin with.
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I don't know where is your code from but according to the wiki:
https://minecraft.fandom.com/wiki/Mining_Fatigue
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The values from the wiki are wrong. The mining animation was too fast and already finished although the block was not broken yet.
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Same again here - I'm pretty sure the values differ from Java.
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Why maximize the haste level to 5? This is normally an effect that can theoretically have a level of up to 255. The only limit is haste 3 for arm animation.
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Probably because the break time can become negative if the haste level is higher than 5
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You're right. But I used the values from the wiki and it seems that they are wrong too. The animation is too fast.