Releases: plule/vox-uristi
Releases · plule/vox-uristi
v0.15.1
☼Vox Uristi v0.15.1☼
- The hidden layer is now hidden by default
v0.15.0
☼Vox Uristi v0.15.0☼
- The whole map is now divided by level and blocks
- The .vox layers can be used to hide liquids, spatter, buildings, roughness...
- The palette default materials (water, light, "hidden", ...) are always at the beginning
v0.14.2
☼Vox Uristi v0.14.2☼
- The exported buildings are now individual objects that can be moved and rotated
- Transparent walls don't have anymore an opaque black layer inside
v0.13.0
☼Vox Uristi v0.13.0☼
- Vox Uristi can now be used in command line on Linux.
- The elevation in the parameter now matches the elevation displayed in game
v0.12.1
☼Vox Uristi v0.12.1☼
Dependencies update
v0.12.0
☼Vox Uristi v0.12.0☼
- Better ramp shape
- Altars now emit light
v0.11.0
☼Vox Uristi v0.11.0☼
- Publish a linux build
- Fix grassy ramps
- Make random blocks stable between exports
v0.10.2
☼Vox Uristi v0.10.2☼
- Experimental linux build
- Update third parties
- Ocean wave are now thinner
v0.10.1
☼Vox Uristi v0.10.1☼
Fixes:
- Fix an infinite loop on buildings without material
- Fix not yet constructed buildings being rendered
v0.10.0
☼Vox Uristi v0.10.0☼
- Spatters (fallen leaves, snow, blood, vomit...)
- Optimize the exported palette
- Center the model to support larger embark size