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Releases: plule/vox-uristi

v0.15.1

09 May 09:03
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☼Vox Uristi v0.15.1☼

  • The hidden layer is now hidden by default

v0.15.0

09 May 08:26
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☼Vox Uristi v0.15.0☼

  • The whole map is now divided by level and blocks
  • The .vox layers can be used to hide liquids, spatter, buildings, roughness...
  • The palette default materials (water, light, "hidden", ...) are always at the beginning

v0 15

v0.14.2

22 Apr 11:03
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☼Vox Uristi v0.14.2☼

  • The exported buildings are now individual objects that can be moved and rotated
  • Transparent walls don't have anymore an opaque black layer inside

v0 14

v0.13.0

18 Dec 14:49
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☼Vox Uristi v0.13.0☼

  • Vox Uristi can now be used in command line on Linux.
  • The elevation in the parameter now matches the elevation displayed in game

v0.12.1

20 Nov 14:33
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☼Vox Uristi v0.12.1☼

Dependencies update

v0.12.0

26 Aug 10:04
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☼Vox Uristi v0.12.0☼

  • Better ramp shape
  • Altars now emit light

v0 12

v0.11.0

19 Aug 11:05
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☼Vox Uristi v0.11.0☼

  • Publish a linux build
  • Fix grassy ramps
  • Make random blocks stable between exports

image

v0.10.2

14 Jun 14:59
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☼Vox Uristi v0.10.2☼

  • Experimental linux build
  • Update third parties
  • Ocean wave are now thinner

v0.10.1

11 Jun 08:40
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☼Vox Uristi v0.10.1☼

Fixes:

  • Fix an infinite loop on buildings without material
  • Fix not yet constructed buildings being rendered

v0.10.0

05 Jun 11:26
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☼Vox Uristi v0.10.0☼

  • Spatters (fallen leaves, snow, blood, vomit...)
  • Optimize the exported palette
  • Center the model to support larger embark size

image