A Dart port of pixi.js
- All features were implemented.
- All examples that were only minimally modified from original examples.
- Tested in CocoonJS.
Want to build a game? Please check the Dart port of Phaser game engine naming play_phaser.
Pub: [https://pub.dartlang.org/packages/play_pixi]
- example_01_basics
- example_02_sprite_sheet
- example_03_movie_clip
- example_04_balls
- example_05_morph
- example_06_interactive
- example_07_transparent_background
- example_08_dragging
- example_09_tiling_texture
- example_10_text
- example_11_render_texture
- example_12_spine
- example_13_graphics
- example_14_masking
- example_15_filters
- example_16_blend_modes
- example_17_tinting
- example_18_batch
- example_19_cache_as_bitmap
- example_20_strip
- example_21_complex_graphics
0.10.2
- Fix: Touch Events are not working in Chrome (thanks to #2).
0.10.1
- Fix: Changed type of _currentFrame as it can be a double too (thanks to #1).
0.10.0
- Refactor the code.
0.9.4+4
- Demo and Examples
0.9.4+
- upgrade to PIXI v1.6.1
0.9.4
- upgrade to PIXI v1.6.0
- strip snake example
- complex graphics example
0.9.3
- Fix touch event in cocoonJS
- Fix type error
- Fix mobile view size.
0.9.2
- Fix example 11 (RenderingTexture) and example 15 (Filter) example in chrome.
- Add Spine implementation and examples
- Complete the document.
- Ensure all nun-used fields should be private.