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[WIP] Update FlowManager in Managed Player state if a new one is passed in #585
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dd04acf
Update FlowManager in Managed Player state if a new one is passed in
KetanReddy e07d1d3
Only update flow manager if managed player is in a completed state
KetanReddy ca8c576
Create new ManagedState when flow manager changes instead of reusing …
KetanReddy 35636dc
use ref instead of state for managed state. Misc type cleanups
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IMO this feels like we should be terminating the old managed-player before picking up with the new one?
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Yeah this was just me hacking things together to test if this was the source of the issue. In theory a new Flow Manager should only be passed when managed player is in a
completed
state before thepending
state builds thenext
function called later in thepending
state. If the parent app wants to override the initial Flow Manager it started player with, it should only be able to do so between flows.