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Fix memory leak on mesh collider destroy (#5106)
* Added `destroyShape` function to global system * Use of `destroyShape` * Fixed shape destruction on `recreatePhysicalShapes` * Reverted extra line deleted * Made shape null in `destroyShape` * Added Ammo for testing modules requiring Ammo to work * Added test for shape colliders destruction on collision component destroy * Remove not relevant anymore comment * Shortened shape destroying Co-authored-by: Martin Valigursky <[email protected]> * Remove Ammo tests * Remove Ammo tests --------- Co-authored-by: Martin Valigursky <[email protected]>
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