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Unofficial git backup (now PROPERLY done, including reconstructed Mercurial revision information from the *original* committers, Petr Mika and Ivan Trejbal) of the OpenMOO2 project's source code
pjotrligthart/openmoo2-hg-mirror
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OpenMOO2 open source clone of Microprose game "Master of Orion II: Battle at Antares" version: 0.1 / alpha preview === General info === Licensing / copying OpenMOO2 is licensed under the GNU General Public License version 2.0. For more information, see the file GPL-2.0.TXT or visit http://www.gnu.org/licenses/ Requirements: Python 2.6 Pygame 1.8.1 or 1.9.1 Original MOO2 version 1.31 - the game uses original MOO2's .LBX files required LBX files are listed in the lbx-list.txt file Supported operating systems tested on GNU/Linux - Ubuntu - Python 2.6.4 + Pygame 1.8.1 Open Solaris - Python 2.6.5 + Pygame 1.8.1 Windows XP - Python 2.6.5 + Pygame 1.9.1 Windows Vista Home - Python 2.6.5 + Pygame 1.8.1 Mac OS X 10.0.6.3 - Python 2.6.5 + Pygame 1.9.1 probably should work on (not tested) Windows 98/2000 *BSD === Installation === * download and install recent version of Python 2.6 using your package manager or get it from http://python.org/ * download and install Pygame 1.8.1 using your package manager or get it from http://pygame.org/ link to Pygame 1.8.1 for Python 2.6 - Windows 32-bit: ftp://pygame.org/pub/pygame/pygame-1.8.1release.win32-py2.6.msi Windows users: use the c:\python26 as install directory or edit server.bat and client.bat files and change c:\python26 path to your install directory * copy/link original MOO2 game data (.LBX files) into the "moo2" subdirectory actual list of required .LBX files is available in lbx-list.txt file the moo2 directory contains 10 SAVE*.GAM files - those are used for the game development right now... === Running the server === run server.bat (server.sh for unix like systems) by default, the server listens on localhost on port 9999 both address and port can be changed using the command line options: -h <address> -p <port> by default the SAVE1.GAM is used to load the game if you want to try another savegame file use command line option: -g <savegame file> === Running the game client === run the client.bat (client.sh for unix like systems) by default client connects to localhost to port 9999 both address and port can be changed using the command line options: -h <address> -p <port> === The game === Actually the game is a bit far from being full playable... Game screens available: Main screen with starmap possible to click on a star to see star system details with planets possible to click on a planet to visit a colony screen Colonies list screen possible to click on colony's name to visit the colony screen possible to click on most right field to directly visit colony build screen Leaders screen possible to switch view between colony leaders and ship officers Research screen it is possible to change the research area Next turn server performs next turn recount and raises the stardate: population grow BC points are raised Research advances
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Unofficial git backup (now PROPERLY done, including reconstructed Mercurial revision information from the *original* committers, Petr Mika and Ivan Trejbal) of the OpenMOO2 project's source code
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