Just a simple library to display 3D pixels into a Canvas without using WebGL.
Here is a Live example with a rotation.
Here is an example shot:
Not a lot of tests were done, but it takes ~ 100ms to display 1000 cubes
There is some "weird stuff" when you try to display cubes elsewhere than a fake "grid". For example, don't display 2 cubes at (0,0,0) and (0,0.5,0), it will fail.
Look at index.htm