Delay the JSMpeg.CreateVideoElements
call 'till after the script has loaded
#193
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I couldn't find an issue about it, so I guess nobody has come across this issue yet.
When you load JSMpeg on-the-fly, it performs a
JSMpeg.CreateVideoElements();
call becausedocument.readyState === 'complete'
That's nice and all, but it does that before all the other code has run, so
JSMpeg.Player
and all is stillnull
.Wrapping it in a simple
setTimeout
fixes that.