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Use multiple LLM backends in a single crate, simple builder-based configuration, and built-in prompt chaining & templating.
A functionally complete decompilation of LEGO Island (1997)
A wrapper around mlua to generate documentation, definition files and other helpers
Continual Learning of Large Language Models: A Comprehensive Survey
Prebuilt, statically-linked DXC for Rust.
GPU driven real-time renderer, backed by wgpu and rust-gpu
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Android application for running Windows applications with Wine and Box86/Box64
A small application to convert a 3D model in .obj format into HTML and CSS
Ruby bindings for Rust. Write Ruby extension gems in Rust, or call Ruby from Rust.
Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol!
Vectorized math expression parser/evaluator.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Official Implementation of Meissonic: Revitalizing Masked Generative Transformers for Efficient High-Resolution Text-to-Image Synthesis
Free and open-source map hosting solution with custom styles for websites and apps, using OpenStreetMap data
Simple integration of a Tokio runtime into a Bevy app for background processing.
AI Plays Trackmania with Reinforcement Learning
This is a Rust-based application that generates various types of attractors in dynamic systems. The application features an interactive egui-based GUI.
trevyn / egui_node_graph2
Forked from setzer22/egui_node_graphBuild your node graph applications in Rust, using egui