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Update generate texture test example to use ES6 format #353

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36 changes: 19 additions & 17 deletions public/src/game objects/graphics/generate texture test.js
Original file line number Diff line number Diff line change
@@ -1,22 +1,24 @@
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
create: create
},
};

var game = new Phaser.Game(config);

function create ()
class Example extends Phaser.Scene
{
var graphics = this.make.graphics().fillStyle(0x00ff00).fillRect(0, 0, 800, 100);
create ()
{
let graphics = this.make.graphics().fillStyle(0x00ff00).fillRect(0, 0, 800, 100);

graphics.generateTexture('hudbar', 800, 100);
graphics.generateTexture('hudbar', 800, 100);

graphics.destroy();
graphics.destroy();

this.add.image(400, 300, 'hudbar');
this.add.image(400, 300, 'hudbar');
}
}


const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Example ]
};

const game = new Phaser.Game(config);