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retrace: Decode more attribute formats
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Decode GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, and
GL_UNSIGNED_INT_10F_11F_11F_REV attribute types.

Signed-off-by: Gert Wollny <[email protected]>
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gerddie authored and jrfonseca committed Apr 8, 2022
1 parent 891ac5c commit 47f6902
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106 changes: 106 additions & 0 deletions helpers/floating_point_conversion.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,106 @@

/* The code for converting fp11 and fp10 values to fp32 is taken from Mesa:
*
* Copyright (C) 2011 Marek Olšák <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/

#ifndef FLOATING_POINT_CONVERSION_H
#define FLOATING_POINT_CONVERSION_H

#include <stdint.h>

#define UF11_EXPONENT_SHIFT 6
#define UF10_EXPONENT_SHIFT 5
#define F32_INFINITY 0x7f800000

inline static float
uint11ToFLoat(unsigned int val)
{
union {
float f;
uint32_t ui;
} f32;

int exponent = (val & 0x07c0) >> UF11_EXPONENT_SHIFT;
int mantissa = (val & 0x003f);

f32.f = 0.0;

if (exponent == 0) {
if (mantissa != 0) {
const float scale = 1.0 / (1 << 20);
f32.f = scale * mantissa;
}
} else if (exponent == 31) {
f32.ui = F32_INFINITY | mantissa;
} else {
float scale, decimal;
exponent -= 15;
if (exponent < 0) {
scale = 1.0f / (1 << -exponent);
} else {
scale = (float) (1 << exponent);
}
decimal = 1.0f + (float) mantissa / 64;
f32.f = scale * decimal;
}

return f32.f;
}

inline static float
uint10ToFLoat(unsigned int val)
{
union {
float f;
uint32_t ui;
} f32;

int exponent = (val & 0x03e0) >> UF10_EXPONENT_SHIFT;
int mantissa = (val & 0x001f);

f32.f = 0.0;

if (exponent == 0) {
if (mantissa != 0) {
const float scale = 1.0 / (1 << 19);
f32.f = scale * mantissa;
}
} else if (exponent == 31) {
f32.ui = F32_INFINITY | mantissa;
} else {
float scale, decimal;
exponent -= 15;
if (exponent < 0) {
scale = 1.0f / (1 << -exponent);
}
else {
scale = (float) (1 << exponent);
}
decimal = 1.0f + (float) mantissa / 32;
f32.f = scale * decimal;
}

return f32.f;
}

#endif // FLOATING_POINT_CONVERSION_H
14 changes: 13 additions & 1 deletion retrace/glstate_shaders.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
#include "glstate.hpp"
#include "glstate_internal.hpp"
#include "halffloat.hpp"

#include "floating_point_conversion.hpp"

namespace glstate {

Expand Down Expand Up @@ -374,6 +374,18 @@ dumpAttrib(StateWriter &writer,
case GL_BOOL:
writer.writeBool(*u.uivalue);
break;
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
writer.writeInt(*u.ivalue & 0x3ff);
writer.writeInt((*u.ivalue >> 10) & 0x3ff);
writer.writeInt((*u.ivalue >> 20) & 0x3ff);
writer.writeInt((*u.ivalue >> 30) & 0x3);
break;
case GL_UNSIGNED_INT_10F_11F_11F_REV:
writer.writeFloat(uint11ToFLoat(*u.ivalue & 0x7ff));
writer.writeFloat(uint11ToFLoat((*u.ivalue >> 11) & 0x7ff));
writer.writeFloat(uint10ToFLoat((*u.ivalue >> 21) & 0x3ff));
break;
default:
assert(0);
writer.writeNull();
Expand Down

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