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retrace: Decode more attribute formats
Decode GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_10F_11F_11F_REV attribute types. Signed-off-by: Gert Wollny <[email protected]>
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/* The code for converting fp11 and fp10 values to fp32 is taken from Mesa: | ||
* | ||
* Copyright (C) 2011 Marek Olšák <[email protected]> | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a | ||
* copy of this software and associated documentation files (the "Software"), | ||
* to deal in the Software without restriction, including without limitation | ||
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
* and/or sell copies of the Software, and to permit persons to whom the | ||
* Software is furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice (including the next | ||
* paragraph) shall be included in all copies or substantial portions of the | ||
* Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | ||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
* DEALINGS IN THE SOFTWARE. | ||
*/ | ||
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#ifndef FLOATING_POINT_CONVERSION_H | ||
#define FLOATING_POINT_CONVERSION_H | ||
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#include <stdint.h> | ||
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#define UF11_EXPONENT_SHIFT 6 | ||
#define UF10_EXPONENT_SHIFT 5 | ||
#define F32_INFINITY 0x7f800000 | ||
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inline static float | ||
uint11ToFLoat(unsigned int val) | ||
{ | ||
union { | ||
float f; | ||
uint32_t ui; | ||
} f32; | ||
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int exponent = (val & 0x07c0) >> UF11_EXPONENT_SHIFT; | ||
int mantissa = (val & 0x003f); | ||
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f32.f = 0.0; | ||
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if (exponent == 0) { | ||
if (mantissa != 0) { | ||
const float scale = 1.0 / (1 << 20); | ||
f32.f = scale * mantissa; | ||
} | ||
} else if (exponent == 31) { | ||
f32.ui = F32_INFINITY | mantissa; | ||
} else { | ||
float scale, decimal; | ||
exponent -= 15; | ||
if (exponent < 0) { | ||
scale = 1.0f / (1 << -exponent); | ||
} else { | ||
scale = (float) (1 << exponent); | ||
} | ||
decimal = 1.0f + (float) mantissa / 64; | ||
f32.f = scale * decimal; | ||
} | ||
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return f32.f; | ||
} | ||
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inline static float | ||
uint10ToFLoat(unsigned int val) | ||
{ | ||
union { | ||
float f; | ||
uint32_t ui; | ||
} f32; | ||
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int exponent = (val & 0x03e0) >> UF10_EXPONENT_SHIFT; | ||
int mantissa = (val & 0x001f); | ||
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f32.f = 0.0; | ||
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if (exponent == 0) { | ||
if (mantissa != 0) { | ||
const float scale = 1.0 / (1 << 19); | ||
f32.f = scale * mantissa; | ||
} | ||
} else if (exponent == 31) { | ||
f32.ui = F32_INFINITY | mantissa; | ||
} else { | ||
float scale, decimal; | ||
exponent -= 15; | ||
if (exponent < 0) { | ||
scale = 1.0f / (1 << -exponent); | ||
} | ||
else { | ||
scale = (float) (1 << exponent); | ||
} | ||
decimal = 1.0f + (float) mantissa / 32; | ||
f32.f = scale * decimal; | ||
} | ||
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return f32.f; | ||
} | ||
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#endif // FLOATING_POINT_CONVERSION_H |
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