Releases: pehala/animationCombiner
Releases · pehala/animationCombiner
0.2.0
What's Changed
- Fix movement related issues by @pehala in #69
- Add option to use Y for height by @pehala in #70
- Add ability to choose key_id and binary string in exporters by @pehala in #71
- Add option to disable action by @pehala in #72
- Center armature on root by @pehala in #73
Full Changelog: 0.1.2...0.2.0
0.1.2
0.1.1
What's Changed
- Fix error with non-normalized animations
- Remove the ability to move action order
- No longer needed as they are applied simultaneously
- First action in first group is marked with use_skeleton
- Armature creation also adds one group
Full Changelog: 0.1.0...0.1.1
0.1-BETA
Overview
First Beta version, all features should be functioning properly, but they might still contain bugs. I will fix bugs I find and add more QoL features. After it is deemed working fine and comes through the first round of proper feedback, I will release this as a 1.0 release.
What's Changed
- Fix rotation compute by @pehala in #42
- Fix ApplyOperator when used with different skeletons by @pehala in #47
- Add slowdown by @pehala in #51
- Calculate movement by @pehala in #52
- Add option to choose initial skeleton by @pehala in #53
- Add ability to apply even non-normalized animations by @pehala in #54
- Readme update by @pehala in #55
Full Changelog: 0.0.5...0.1.0
0.0.5
What's Changed
- Add ability to configure Body parts by @pehala in #36
- Add UI for body parts selection for each Action by @pehala in #37
- Add Groups by @pehala in #38
- Small cleanup & fixes by @pehala in #39
- Add acceptance check by @pehala in #40
- Small improvements by @pehala in #41
- Ability to choose what bones are disabled when exporting (only as metadata)
Full Changelog: 0.0.4...0.0.5
0.0.4
What's Changed
- Force update on order change by @pehala in #28
- Major rework by @pehala in #29
- Add start and end properties by @pehala in #31
- Create an empty armature instead of a skeleton by @pehala in #32
- UI fixes by @pehala in #33
- Remove path as it is no longer needed by @pehala in #34
Full Changelog: 0.0.2.1...0.0.4
0.0.2.1
0.0.2
What's Changed
-
UI/UX improvements by @pehala in #19
- Add name to import dialog
- Remove ImportPanel
- Add docstrings to Operators and Panels
- Rename Process to Apply
- Change Play button to Pause when playing
- Add length to the ActionTable
- Add final length field
- Display label for IntProperty separately
- Add warning when actions are not applied
-
Create workflow by @pehala in #20
- Change how creating a new skeleton workflows work
- Now it is created from MainPanel same as every other action
- Change currently active Armature
- Add Preferences
- Small fixes
- Change how creating a new skeleton workflows work
-
Move MainPanel back to AnimationCombiner tab by @pehala in #21
Full Changelog: 0.0.1...0.0.2