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GlslViewer UNIFORMS
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uniform int u_frame;
: frame number -
uniform float u_time;
: shader playback time (in seconds) -
uniform float u_delta;
: delta time between frames (in seconds) -
uniform vec4 u_date;
: year, month, day and seconds -
uniform vec2 u_resolution;
: viewport resolution (in pixels) -
uniform vec2 u_mouse;
: mouse pixel coords -
uniform vec3 u_camera
: Position of the camera -
uniform float u_cameraFarClip
: far clipping -
uniform float u_cameraNearClip
: near clipping -
uniform float u_cameraDistance
: camera distance to target (0,0,0) -
uniform bool u_cameraChange
: true when the camera change position -
uniform mat3 u_normalMatrix
: Normal Matrix -
uniform mat4 u_modelMatrix
: Model Matrix -
uniform mat4 u_viewMatrix
: View Matrix -
uniform mat4 u_projectionMatrix
: Projection Matrix -
uniform mat4 u_modelViewProjectionMatrix
: Model + View + Projection Matrix -
uniform vec3 u_light
: Position of the light -
uniform vec3 u_lightColor
: Color of the light -
uniform mat4 u_lightMatrix
: Light Matrix for reprojecting shadows -
uniform sampler2D u_tex[number]
: default textures names -
uniform sampler2D u_buffer[number]
: extra buffers forked with the define flagBUFFER_[number]
on a subshaders. learn more about this here
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uniform sampler2D u_doubleBuffer[number]
: extra double buffers forked with the define flagDOUBLE_BUFFER_[number]
on a subshaders. learn more about this here -
uniform sampler2D u_convolutionPyramid[number]
: perform convolution pyramids on a buffer with the define flagCONVOLUTION_PYRAMID_[number]
on a subshaders. learn more about this here
Only on 3D scenes (when you load a geometry)
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uniform sampler2D u_scene
: color texture buffer of the scene, available onPOSTPROCESSING
subshader. Learn more about it here -
uniform sampler2D u_sceneDepth
: color texture buffer of the scene, available onPOSTPROCESSING
subshader. Learn more about it here -
uniform sampler2D u_ligthShadowMap
: Shadow map -
uniform samplerCube u_cubeMap
: loaded cubemap -
uniform vec3 u_SH[9]
: Pre computed Spherical Harmonics of the loaded cubemap