[Hotfix] Fix status damage triggering before berry usage #4732
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What are the changes the user will see?
Lum Berry should now proc before status damage is taken into account.
Why am I making these changes?
Reported in the Discord
What are the changes from a developer perspective?
turn-start-phase
: Swapped the push-order ofBerryPhase
andCheckStatusEffectPhase
Screenshots/Videos
How to test the changes?
overrides
, give your Pokemon Poison and a Lum BerryChecklist
beta
as my base branchnpm run test
)