[Hotfix] Fix manifest getting loaded before the game is initialized #18194
Workflow file for this run
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name: Deploy Main | |
on: | |
push: | |
branches: | |
- main | |
pull_request: | |
branches: | |
- main | |
jobs: | |
deploy: | |
if: github.repository == 'pagefaultgames/pokerogue' | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: 'recursive' | |
- uses: actions/setup-node@v4 | |
with: | |
node-version: "20" | |
- name: Install dependencies | |
run: npm ci | |
- name: Build | |
run: npm run build | |
env: | |
NODE_ENV: production | |
- name: Set up SSH | |
if: github.event_name == 'push' && github.ref_name == 'main' | |
run: | | |
mkdir ~/.ssh | |
echo "${{ secrets.SSH_PUBLIC_KEY }}" > ~/.ssh/id_ed25519.pub | |
echo "${{ secrets.SSH_PRIVATE_KEY }}" > ~/.ssh/id_ed25519 | |
chmod 600 ~/.ssh/* | |
ssh-keyscan -H ${{ secrets.SSH_HOST }} >> ~/.ssh/known_hosts | |
- name: Deploy build on server | |
if: github.event_name == 'push' && github.ref_name == 'main' | |
run: | | |
rsync --del --no-times --checksum -vrm dist/* ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }}:${{ secrets.DESTINATION_DIR }} | |
ssh -t ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }} "~/prmanifest --inpath ${{ secrets.DESTINATION_DIR }} --outpath ${{ secrets.DESTINATION_DIR }}/manifest.json" | |
- name: Purge Cloudflare Cache | |
if: github.event_name == 'push' && github.ref_name == 'main' | |
id: purge-cache | |
uses: NathanVaughn/[email protected] | |
with: | |
cf_auth: ${{ secrets.CLOUDFLARE_API_TOKEN }} | |
cf_zone: ${{ secrets.CLOUDFLARE_ZONE_ID }} | |
files: | | |
https://pokerogue.net/ | |
https://pokerogue.net/index.html | |
https://pokerogue.net/manifest.json | |
https://pokerogue.net/manifest.webmanifest | |
https://pokerogue.net/service-worker.js |