Skip to content

Commit

Permalink
Need to merge master branch with stately code generator Merge branch …
Browse files Browse the repository at this point in the history
  • Loading branch information
Esther Sue committed Jul 25, 2023
2 parents b9bb7b9 + a000b2d commit d2e4980
Show file tree
Hide file tree
Showing 51 changed files with 1,994 additions and 417 deletions.
40 changes: 40 additions & 0 deletions .github/workflows/pcover.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
# This workflow will build and test PCover, and cache/restore any dependencies to improve the workflow execution time
# For more information see: https://help.github.com/actions/language-and-framework-guides/building-and-testing-java-with-maven

name: PCover on Ubuntu

on:
push:
pull_request:
workflow_dispatch:
inputs:
args:
description: Additional arguments
default: ""
required: false

jobs:
PCover-Build-And-Test-Ubuntu:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 6.0.x
- name: Set up JDK
uses: actions/setup-java@v1
with:
java-version: 11
- name: Cache Maven packages
uses: actions/cache@v2
with:
path: ~/.m2
key: ${{ runner.os }}-m2-${{ hashFiles('**/pom.xml') }}
restore-keys: ${{ runner.os }}-m2
- name: Build PCover
working-directory: Src/PRuntimes/PSymRuntime
run: ./scripts/build.sh
- name: Test PCover
working-directory: Src/PRuntimes/PSymRuntime
run: mvn test -Dmode="coverage"
2 changes: 2 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,8 @@
![GitHub Action (CI on Ubuntu)](https://github.com/p-org/P/workflows/CI%20on%20Ubuntu/badge.svg)
![GitHub Action (CI on MacOS)](https://github.com/p-org/P/workflows/CI%20on%20MacOS/badge.svg)
[![Tutorials](https://github.com/p-org/P/actions/workflows/tutorials.yml/badge.svg)](https://github.com/p-org/P/actions/workflows/tutorials.yml)
[![PSym](https://github.com/p-org/P/actions/workflows/psym.yml/badge.svg)](https://github.com/p-org/P/actions/workflows/psym.yml)
[![PCover](https://github.com/p-org/P/actions/workflows/pcover.yml/badge.svg)](https://github.com/p-org/P/actions/workflows/pcover.yml)

**Challenge**:
Distributed systems are notoriously hard to get right. Programming these systems is challenging because of the need to reason about correctness in the presence of myriad possible interleaving of messages and failures. Unsurprisingly, it is common for service teams to uncover correctness bugs after deployment. Formal methods can play an important role in addressing this challenge!
Expand Down
6 changes: 6 additions & 0 deletions Src/PChecker/CheckerCore/Actors/ActorRuntime.cs
Original file line number Diff line number Diff line change
Expand Up @@ -692,6 +692,12 @@ internal void NotifyMonitorError(Monitor monitor)

/// <inheritdoc/>
public override TextWriter SetLogger(TextWriter logger) => LogWriter.SetLogger(logger);

/// <summary>
/// Sets the JsonLogger in LogWriter.cs
/// </summary>
/// <param name="jsonLogger">jsonLogger instance</param>
public void SetJsonLogger(JsonWriter jsonLogger) => LogWriter.SetJsonLogger(jsonLogger);

/// <summary>
/// Use this method to register an <see cref="IActorRuntimeLog"/>.
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,182 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

using System;
using PChecker.Actors.Events;

namespace PChecker.Actors.Logging
{
/// <summary>
/// This class implements IActorRuntimeLog and generates log output in an XML format.
/// </summary>
public class ActorRuntimeLogJsonFormatter : IActorRuntimeLog
{
/// <summary>
/// Get or set the JsonWriter to write to.
/// </summary>
public JsonWriter Writer { get; set; }

/// <summary>
/// Initializes a new instance of the <see cref="ActorRuntimeLogJsonFormatter"/> class.
/// </summary>
protected ActorRuntimeLogJsonFormatter()
{
Writer = new JsonWriter();
}

/// <inheritdoc />
public virtual void OnCompleted()
{
}

/// <inheritdoc />
public virtual void OnAssertionFailure(string error)
{
}

/// <inheritdoc />
public virtual void OnCreateActor(ActorId id, string creatorName, string creatorType)
{
}

/// <inheritdoc />
public virtual void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)
{
}

/// <inheritdoc />
public virtual void OnDefaultEventHandler(ActorId id, string stateName)
{
}

/// <inheritdoc />
public virtual void OnDequeueEvent(ActorId id, string stateName, Event e)
{
}

/// <inheritdoc />
public virtual void OnEnqueueEvent(ActorId id, Event e)
{
}

/// <inheritdoc />
public virtual void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)
{
}

/// <inheritdoc />
public virtual void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)
{
}

/// <inheritdoc />
public virtual void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName,
string actionName)
{
}

/// <inheritdoc />
public virtual void OnGotoState(ActorId id, string currentStateName, string newStateName)
{
}

/// <inheritdoc />
public virtual void OnHalt(ActorId id, int inboxSize)
{
}

/// <inheritdoc />
public virtual void OnHandleRaisedEvent(ActorId id, string stateName, Event e)
{
}

/// <inheritdoc />
public virtual void OnPopState(ActorId id, string currentStateName, string restoredStateName)
{
}

/// <inheritdoc />
public virtual void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)
{
}

/// <inheritdoc />
public virtual void OnPushState(ActorId id, string currentStateName, string newStateName)
{
}

/// <inheritdoc />
public virtual void OnRaiseEvent(ActorId id, string stateName, Event e)
{
}

/// <inheritdoc />
public virtual void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)
{
}

/// <inheritdoc />
public virtual void OnSendEvent(ActorId targetActorId, string senderName, string senderType,
string senderStateName,
Event e, Guid opGroupId, bool isTargetHalted)
{
}

/// <inheritdoc />
public virtual void OnStateTransition(ActorId id, string stateName, bool isEntry)
{
}

/// <inheritdoc />
public virtual void OnWaitEvent(ActorId id, string stateName, Type eventType)
{
}

/// <inheritdoc />
public virtual void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)
{
}

/// <inheritdoc />
public virtual void OnCreateMonitor(string monitorType)
{
}

/// <inheritdoc />
public virtual void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)
{
}

/// <inheritdoc />
public virtual void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,
string senderType, string senderStateName, Event e)
{
}

/// <inheritdoc />
public virtual void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)
{
}

/// <inheritdoc />
public virtual void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry,
bool? isInHotState)
{
}

/// <inheritdoc />
public virtual void OnMonitorError(string monitorType, string stateName, bool? isInHotState)
{
}

/// <inheritdoc />
public virtual void OnRandom(object result, string callerName, string callerType)
{
}

/// <inheritdoc />
public virtual void OnStrategyDescription(string strategyName, string description)
{
}
}
}
Loading

0 comments on commit d2e4980

Please sign in to comment.