Releases: ow-mods/owml
Releases · ow-mods/owml
2.14.0
2.13.0
First round of fixes for Patch 15
2.12.1
- Fixed an NRE that broke menus
2.12.0
- Mod config settings now support translations. OWML will look for files named after the
TextTranslation.Language
enums in base game in a folder namedtranslations
where your mod is installed. Eg,translations/english.json
. These files will follow the same format as New Horizons translations, and theUIDictionary
will be used to store key-value pairs for your translation results. Translations support thetitle
andtooltip
fields for a setting, and if the title is absent it will use the setting's ID as a key. Check the OWML settings documentation for more info. - Added
dlcOnly
support to settings that should only appear when Echoes of the Eye is installed.
2.11.1
Merge pull request #572 from ow-mods/dev 2.11.1
2.11.0
Merge pull request #571 from ow-mods/dev 2.11.0
2.10.3
Merge pull request #570 from ow-mods/dev 2.10.3
2.10.2
- Fixed input popups being broken on Epic.
2.10.1
- Fixed
Configure
not being called when editing mod options. - Fixed custom buttons on title screen not showing up sometimes.
- Removed some left-over logs.
- (Probably) fixed some errors with startup popups.
2.10.0
- Added new menu system!
- Old menu system is still availabe for backwards compatibility.
- New menu system is accessed through ModHelper.MenuHelper. Old menus are still located at ModHelper.Menus.
- Fixed version mismatch error appearing for disabled mods.
- Added ModHelper.DefaultConfig
- Make logs in ModAssets use MessageType.Debug (Avoids spam when loading asset bundles.)
- Added full Outer Wilds and OWML version to title screen.