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See diffs. Do no merge #542
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Commits on Jun 29, 2023
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Commits on Jul 1, 2023
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Fixed Advanced Stats showed as level 1 on non-Progressive games (WIP) New in-game UI for explaining DR rulesets
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Fixed SteamVR main ruleset select menu not loading Updated Revolutions menu to show version and check for updates
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Commits on Jul 2, 2023
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Commits on Jul 3, 2023
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Scale UI depending on number of rules Added left-aligned text element for rules list Started adding darker custom colors for readability
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Commits on Jul 5, 2023
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(PR) Fix Hunter Energy ability cost
(Progressive) Fixed Hunter's Energy Potion ability (Lightning Bolt) wasn't a free action
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Merge branch 'DemeoRevolutions' of https://github.com/TheGrayAlien/De…
…meoMods into DemeoRevolutions
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Should finally now center text vertically properly
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Commits on Jul 6, 2023
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New JSON entry for Long Descriptions
Allows the JSON creator to explain their ruleset rather than just displaying what rules were used
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Hopefully center text better in new UI display Added creator descriptions for all Revolutions rulesets
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Commits on Jul 7, 2023
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Pre-changed version number so I won't forget at next release Prevent more than 1 player from getting DropChest at level 10 Rejuvenation removed from racks for Hard, Legendary & Progressive Fixed incorrect value in longdesc of Progressive
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Increased enemy health slightly for Legendary and Progressive (Progressive) Swapped part of the level 8 and 10 perks (Progressive) Increased replenish timer to 7 turns for (now) level 8 abilities (Progressive) Updated description on web, wiki, and ruleset
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Merge branch 'DemeoRevolutions' of https://github.com/TheGrayAlien/De…
…meoMods into DemeoRevolutions
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(Progressive) Bard now gets courage self-buff on LAST action critical hit at level 1 (Progressive) Sorcerer doesn't get Water Bottle on Lightning Bolt critical hits unless he's level 3 Changed a few things in Demeo Reloaded to be more current Added long descriptions to Demeo Reloaded and all versions of Demeo Revolutions (VR) Additional UI panel will appear for Revolutions games to fit all the changes
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Commits on Jul 8, 2023
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Commits on Jul 10, 2023
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- Fixed Advanced stats not showing correct info about the Host player's character after reconnecting during a Progressive game - Fixed Invulnerability being placed on players more than 1 turn after original Mod Host reconnects and is made Host again.
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Commits on Jul 11, 2023
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Removed a rule that doesn't exist ;) Added descriptions for custom rules and rules that may vary in the (Custom) Demeo Revolutions.json so creators know how to (or if) to use them
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- Customized longdesc and some other changes in each DR ruleset - Updated Class Abilities panel for each type of DR ruleset
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Fix problem with player invulnerability after mod host reconnects and becomes host again
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Commits on Jul 12, 2023
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(Progressive) Fixed 2 of the 5 random abilities weren't FREE actions (Progressive) Fixed Advanced stats showing the wrong perk and next perk for levels 8 and 10 since the last update switched them
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Pad some UI elements to fit longer ruleset names Add HTML to menu/panel headers and Revolutions ruleset names Shorten selected ruleset checks slightly Pre-update version number for next release so I don't forget
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Commits on Jul 13, 2023
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Ruleset name color code changes for easier visibility Ruleset buttons size adjustments Revolutions ruleset names adjusted to fit new button sizes Fixed some text errors in Longdesc's Strip out ruleset HTML when logging rulesets
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Fixed null exception when trying to remove panels Fixed JSON loaded rulesets weren't loading the game UI panel Fixed Advanced Stats not showing level 10 Strength/Magic bonus Revolutions games UI will be different than other rulesets now Increased button size on PC version to Revolutions rulesets Changed color slightly for Revolutions rulesets for better PC view
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Commits on Jul 14, 2023
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(Advanced Stats) Updated based on new Progressive changes (Progressive) Switched parts of level 3 and 4 perks (Progressive) Lowered gold gain from critical hits to 20 from 30 (Progressive) Changed level 9 perk to gain 1 health regeneration per turn instead of 3 max health (Progressive) Enemies will be even more damaging on each floor Adjust button size for PC users due to spillover on button clicks
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Merge branch 'DemeoRevolutions' of https://github.com/TheGrayAlien/De…
…meoMods into DemeoRevolutions
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(Progressive) Removed Rejuvenation and Vigor Potions from regular chests (Progressive) Allow 3 total Invisibility and/or Damage Resist Potions from chests each adventure
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Commits on Jul 15, 2023
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StatModifierOveridden was spelled as StatModifierOveriden
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Commits on Jul 16, 2023
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(AS) Fixed some wording and order of level perks Only regen health if hurt after becoming level 9
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Simplify enemy health/damage code Specify final dungeon level for Progressive increases
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Better method to colorize ruleset
Revert ruleset name change with HTML in the name Colorize and bolden Demeo Revolutions ruleset names in panels and elements instead
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Commits on Jul 17, 2023
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Fixed Overcharge not always removing from Sorcerer at level 2 Changed Overload to 5x5 instead of 3x3 Added Rejuvenation back to Potion Stands Players will now LOSE a level if they are manually picked up Updated Progressive JSON Included details about losing levels in the Progressive VR UI
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Notify the mod host when the party levels up. Code speedup.
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Commits on Jul 19, 2023
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- Created a method to modify creature health and damage without the game's auto-balancing scaling it upwards based on party size. - (Progressive) Fixed bug preventing floor 2 enemies from being more powerful than floor 1 enemies - Prevent Desert Boss doppelgangers from having different health
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More health/attack adjustments
- (Progressive) Specified more enemy start health and attack - (Progressive) Adjust damage scale increase per floor - (Progressive) Adjust health scale increase per floor - Bosses will always have the highest attack damage increase - Bosses will always have higher health increase
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Check if revived by player pickup instead of all other possibilities Code speedups
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Commits on Jul 20, 2023
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Update version number for next release so I don't forget
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Commits on Jul 21, 2023
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- Fixed to display rules when ruleset creator adds a Longdesc with nothing ("") between the quotes as a placeholder.
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The game host will now also see how many free card slots a player has when clicking/grabbing their piece
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Fixes/Speedups and Keyholder buff
Removed redundant code Fixed Sorcerer card count was wrong after level 2 Fixed Sorcerer losing Overcharged buff if the de-level to 1 Added player keyholder gains 1 damage resist and 1 counter-attack damage
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Fire Elementals are now immune to fire :P
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Commits on Jul 24, 2023
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Move fire immunities to another rule
Fire Elemental and Rift Servant are immune to fire Moved code from DownedCount to Revolutions rule so it affects all versions
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Commits on Jul 25, 2023
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Allow some pieces to spawn with effects
- Bard's Tornado from Hurricane Anthem hits harder and move twice per turn but lasts only 2 rounds - (All except EASY) Some creatures will now spawn with certain buffs
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Commits on Jul 26, 2023
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- Tornadoes will now create a Vortex Lamp and leave the area wet when they extinguish - Gas Lamp explosions will now also stun nearby pieces - (HARD, LEGENDARY & PROGRESSIVE) Many enemies will have new effects when killed - (LEGENDARY & PROGRESSIVE) Some enemies on each new floor will start with certain buffs
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Commits on Jul 27, 2023
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- Fixed PieceUseWhenKilled can't (yet) support non-summoning abilities in multiplayer so had to remove some abilities - Fixed more Gas Lamps spawning when killing Gas Lamps - Fixed missing context in Progressive Longdesc VR panel - Sync new enemies spawned on death - Start groundwork for future Legendary Progressive ruleset
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Update "Beat The Clock!" ruleset
Give clients visual indicator of rounds remaining
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Get rid of old commented code Establish all code in uniform format Create more logical rule order for easier searches Shorten var names and add "Rule" to those that were missing it
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Standard REVOLUTIONS code cleanup
Get rid of old commented code Establish all code in uniform format Create more logical rule order for easier searches Shorten var names and add "Rule" to those that were missing it
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Get rid of old commented code Establish all code in uniform format Create more logical rule order for easier searches Shorten var names and add "Rule" to those that were missing it
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Get rid of old commented code Establish all code in uniform format Create more logical rule order for easier searches Shorten var names and add "Rule" to those that were missing it
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Commits on Jul 28, 2023
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Fix buff counter when entering new floor and/or player reconnects Show more urgent message if final round
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Commits on Jul 30, 2023
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Reset _isReconnect when rule disabled otherwise there was infinite invulnerability for everyone if you quit a game and started another. Fix Host was missing correct attack, critattack and movement per class after reconnecting and becoming host again
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Commits on Aug 3, 2023
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- Slight mod speed increase by moving some code around - Most visual heal effects should now only trigger if the target is not already at full health - Added new rule SmallLevelSequenceOverriddenRule that can generate a random sequence of smaller levels for shorter games - Added new (Small PROGRESSIVE) ruleset with smaller maps and faster mana gain for when you want a quicker game - (LEGENDARY) Increased potential enemy health slightly - (PROGRESSIVE) Fixed Level 9 Regeneration was reviving downed players - (PROGRESSIVE) Decreased potential enemy health per floor slightly (including bosses) - (PROGRESSIVE) Leveling up will now give you 1 Extra Energy ability that must be used before leveling up again or lost. Also, you will gain the ability instantly and it will not give you 2 more max health but it will also not cause Thorns after you use it - (PROGRESSIVE) The Energy Potion card will no longer be rewarded
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- Added LEGENDARY PROGRESSIVE ruleset - Some UI color and font size tweaks
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Oops copied size from NonVR and they are not the same at all
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Commits on Aug 8, 2023
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- Increase enemy potential attack damage per floor when playing a LEGENDARY game - Fix description For EnemyDoorOpening rule - Re-allow specified bosses to spawn using MonsterDeck rule - Added actual player death when self-destruct fades on Beat The Clock
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Commits on Aug 9, 2023
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- Add Torch to start inventory if playing Rat King with modified start cards - Fixed RoundCountLimited rule to set up Self Destruct effect internally, colorized turns-left text, and now allows heroes to die properly when out of turns instead of the game just ending. - (Beat The Clock!) Removed StatusEffect rule due to the above change and adjusted Cana's start health to 100
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- (Revolutions) Removed now unnecessary Torches from start cards
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Inspired by BobTheBunny and his "Friendly Competition" ruleset. Not implemented in any rulesets, but should work well with his and any future sets that want to include it. How to use: { "Rule": "PointGain", "Config": { "KillEnemy": 1, "KillPlayer": 1, "HurtPlayer": 1, "Keyholder": 1, "UnlockDoor": 2, "KillBoss": 3, "HurtSelf": -1, "KillSelf": -1 } }
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Add basic Points number to AdvancedStats Update Demeo Revolutions JSON's PointGain rule now has no penalty for healing self when downed
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- Use player ID to identify players if they play the same class (until I can figure out how to get their actual player names) - Fixed bug that caused potions and fountains to cause point loss - Less logging, but more useful data in the logs
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Commits on Aug 10, 2023
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- (AdvancedStats) Fixed some stats not showing if the player had no immunities - Added more JSON configurable options to PointGain rule - Ice Elementals will no longer take damage from Freeze attacks
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- Removed empty line - Fixed players would get points for reviving themselves
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Added new ruleset that uses the new rule
- Added Friendly Competition ruleset by BobtheBunny that uses the new PointGain rule.
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Merge branch 'DemeoRevolutions' of https://github.com/TheGrayAlien/De…
…meoMods into DemeoRevolutions
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Commits on Aug 11, 2023
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- (Beat The Clock!) Lowered mana gain from recycled cards slightly and added some Potion Stands to floors 1 and 2 - Removed Tangle when bard song expires and switched to SmallLevelSequence Rule so 25 rounds can be enough to win - Added more options to PointGain rule and stopped assuming that values will be positive or negative
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Merge branch 'DemeoRevolutions' of https://github.com/TheGrayAlien/De…
…meoMods into DemeoRevolutions
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- Removed unnecessary variable in preference to bool - (Friendly Competition) Made Telekinesis 0 AP cost
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- Updated method to determine size of VR UI panel for ruleset display - Moved VR UI up and further from table so it can be read if rotated - Forced VR UI to not go beyond the height of the room - Officially added Friendly Competition ruleset into the build
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Commits on Aug 15, 2023
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Build to next version so I don't forget Fix bug in keyholder damage resist (Friendly Competition) Lowered all boss health, changes some starting cards and looted cards, changed some point gains, and Magic increases by 1 instead of 2 with potion.
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Commits on Aug 16, 2023
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Added PieceKeyholder rule which will give the keyholder 1 damage resist and 1 counter-attack damage in most games. If used in a PointGainRule game it will instead give a Locked buff that shows the value of using the key on the exit lock and the buff will count down for each turn it's not used to exit.
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Forgot csproj as usual :P Created TurnOrderRandomizer rule so each round the player turn order can change. Added this rule to Friendly Competition.
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Only get it from Beggar, if you can...
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- Added option to gain points for hurting a boss
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Keyholder will now get proper bonus when pickup up gold Cana's attacks (and picking up gold) now give the Warlock points
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Note LEGENDARY difference in Progressive
- (LEGENDARY PROGRESSIVE) Fixed description to note that you ALWAYS lose a level if picked up in the hardest mode
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Commits on Aug 17, 2023
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Arly Owl's attacks will now gain points for the player who hired him Fix bug in Keyholder rule
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Commits on Aug 18, 2023
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- (LEGENDARY Progressive) When reconnecting after dying the host will no longer incorrectly start with 1 knockdown - When using PointGainRule Arly Owl's picked up gold will now add points to the player who hired him
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Only adjust downed count at the start of a level if Progressive game
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- Added PieceReplenishAbilityEveryLevel rule that removes one specific ability cooldown per class when entering new levels - (Friendly Competition) The replenishable Banish can now only be used once per level and refreshes at the start of the next level
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- Updated example JSON's for Friendly Competition and all Demeo Revolutions rulesets
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Commits on Aug 19, 2023
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Allow new rule to accept multiple abilities per class PointGain rule won't allow Cana's death explosion to gain points for the Warlock owner. Feral Charging over gold will no longer gain an extra point. (Friendly Competition) Changed max points unlocking the door and points for killing blow on the boss. for Magic Shield will also now only replenish once per floor
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Ignore points for hurting/killing fake desert bosses
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Commits on Aug 20, 2023
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Removed Elven Queen fight map from random
Map was too small and had only 1 banish point.
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Commits on Aug 25, 2023
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Commits on Aug 31, 2023
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Include Reloaded in AS and Reconnect
- Update version (how was it still at 1.8.1?) - (Advanced Stats) Show immunities as "Unknown" to modded clients when not playing Reloaded/Revolutions since immunities are not sent - Warlock melee attack damage increased to 2 and critical to 5 - (Demeo Reloaded) Removed unneeded Torches and added the ability to reconnect and regain Host if you die, just like Revolutions - RevolutionsRule now requires a number to represent the game type (Example: Reloaded = 42, Revolutions = 69)
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- Added Example JSON for the new `Naked Run` ruleset. Updated Example JSON's for Reloaded/Revolutions and Friendly Competition
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Commits on Sep 1, 2023
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Host will always see player immunities, if there are any Prevent reconnect bug by checking for Master Client status
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Commits on Sep 3, 2023
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Commits on Sep 6, 2023
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New Rule and Ruleset / Cleanups
- (NEW) Added DarknessRule and Darkest Dankest Demeo ruleset - Fixed incorrect panel displaying in VR UI when playing Demeo Reloaded ruleset - Tweak VR UI scaling
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Commits on Sep 7, 2023
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- Fixes for 9/7/23 Demeo game update: `NOTE:` There will be a MelonLoader error in the loading but the mods and rulesets all seem to work fine - (RoomFinder) Broken (again) - Will look at it later
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Commits on Sep 8, 2023
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Also fix Beat The Clock buff timer not decreasing
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Commits on Sep 9, 2023
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Thorns seems to be causing craziness. Test leaving Thorns in but removing that damage per turn to find out.
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Commits on Sep 10, 2023
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Update Revolutions ruleset longdesc
Remove Thorns damage from descriptions
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Commits on Sep 14, 2023
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- (Darkest Dankest Demeo) Changed some start cards - (Darkest Dankest Demeo) Updated description
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Commits on Sep 15, 2023
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If torch is down to only 1 then add 2 for the kill Blinding light reach extended when it blinds Use SmallLevelSequence Change some level properties
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Players get healed for 1 when getting a critical hit (if hurt) Fix description to include this change
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Set LevelProperties of 3D so the gold amount is closer to original due to there being no gold sand piles
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Fix to allow RootVines to transform and RootHounds to be tamed Also removed double PieceType of same value on the same creature which may have been the cause of some weirdness
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Removed BeastWhisperer as loot card as it'd be useless in the slime filled dungeon All creatures (except keyholders and bosses) that can spawn are now classified as slime so they can be insta-killed with Lye
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Commits on Sep 19, 2023
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Prevent Revolutions rule from defaulting to last loaded ruleset type
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Keep updated to HouseRules PR orendain#499
Seperate monolithic Common project into individual subprojects.
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Keep updated to HouseRules PR orendain#500
Adjust privacy modifiers to allow the common library to be used externally.
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Keep updated to HouseRules PR orendain#502
Use consistent namespacing for HouseRules components.
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Commits on Sep 21, 2023
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Highlighter fix and readme fixes
Fix Highlighter to not override player movement visibility Change text files to reflect recent naming update
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Commits on Sep 22, 2023
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Was exact copy of HouseRules README since last update
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Commits on Sep 23, 2023
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Commits on Oct 4, 2023
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Commits on Nov 12, 2023
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Any custom ruleset with "Demeo Revolutions" in it was displayed as just that. Fixed.
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Commits on Nov 14, 2023
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Commits on Nov 28, 2023
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Add support for fastforward level sequence
Just set the first floor in LevelSequence to "fastforward" to activate.
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Commits on Nov 29, 2023
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Commits on Dec 1, 2023
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Demeo Revolutions changes - Hunter/Misc
Changed Hunter's Extra-Energy card Also increased gas lamp explosions to 5x5 to match their overload (shock/stun) range Updated JSON's
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Commits on Dec 2, 2023
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Increase damage for new Hunter Energy ability
Also update related JSON's
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Demeo Revolution changes - Assassin etc.
- Changed Assassin's Energy ability to FireBolt base 5 damage, crit 10
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Merge branch 'DemeoRevolutions' of https://github.com/TheGrayAlien/De…
…meoMods into DemeoRevolutions
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PointGainRule caused freeze when host died to nothing
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Commits on Mar 8, 2024
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New EnergyPotion rule that allows anyone to use the Revolutions effects of the Energy Potion card.
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