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[WIP] Rulesets with new levels. #276

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2 changes: 2 additions & 0 deletions HouseRules_Essentials/EssentialsMod.cs
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,8 @@ private static void RegisterRuleTypes()
private static void RegisterRulesets()
{
HR.Rulebook.Register(Arachnophobia.Create());
HR.Rulebook.Register(HiddenTemple1Ruleset.Create());
HR.Rulebook.Register(HiddenTemple2Ruleset.Create());
HR.Rulebook.Register(LuckyDip.Create());
HR.Rulebook.Register(TheSwirlRuleset.Create());
HR.Rulebook.Register(BeatTheClockRuleset.Create());
Expand Down
4 changes: 3 additions & 1 deletion HouseRules_Essentials/HouseRules_Essentials.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,9 @@
<Compile Include="Rulesets\DifficultyEasyRuleset.cs" />
<Compile Include="Rulesets\DifficultyHardRuleset.cs" />
<Compile Include="Rulesets\DifficultyLegendaryRuleset.cs" />
<Compile Include="Rulesets\HiddenTemple2Ruleset.cs" />
<Compile Include="Rulesets\HuntersParadiseRuleset.cs" />
<Compile Include="Rulesets\HiddenTemple1Ruleset.cs" />
<Compile Include="Rulesets\DemeoReloaded.cs" />
<Compile Include="Rulesets\ItsATrapRuleset.cs" />
<Compile Include="Rulesets\LuckyDip.cs" />
Expand Down Expand Up @@ -121,4 +123,4 @@
<Copy SourceFiles="$(OutputPath)\$(ProjectName).dll" DestinationFolder="$(DemeoVrDir)\Mods" />
<Copy SourceFiles="$(OutputPath)\$(ProjectName).dll" DestinationFolder="$(DemeoPcDir)\Mods" />
</Target>
</Project>
</Project>
29 changes: 29 additions & 0 deletions HouseRules_Essentials/Rulesets/HiddenTemple1Ruleset.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
namespace HouseRules.Essentials.Rulesets
{
using System.Collections.Generic;
using HouseRules.Essentials.Rules;
using HouseRules.Types;

internal static class HiddenTemple1Ruleset
{
internal static Ruleset Create()
{
const string name = "Hidden Temple: I";
const string description = "Explore the legends of the first hidden temple.";

var levelSequenceOverriddenRule = new LevelSequenceOverriddenRule(new List<string>
{
"ElvenFloor16",// relative size: 2
"ShopFloor02",
"ElvenFloor12",// relative size: 5
"ShopFloor02",
"ElvenFloor13",// relative size: 4
});

return Ruleset.NewInstance(
name,
description,
levelSequenceOverriddenRule);
}
}
}
30 changes: 30 additions & 0 deletions HouseRules_Essentials/Rulesets/HiddenTemple2Ruleset.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
namespace HouseRules.Essentials.Rulesets
{
using System.Collections.Generic;
using HouseRules.Essentials.Rules;
using HouseRules.Types;

internal static class HiddenTemple2Ruleset
{
internal static Ruleset Create()
{
const string name = "Hidden Temple: II";
const string description = "Explore the legends of the second hidden temple.";

var levelSequenceOverriddenRule = new LevelSequenceOverriddenRule(new List<string>
{
"ElvenFloor14",// relative size: 1
"ShopFloor02",
"ForestFloor08", // relative size: 6
"ForestShopFloor",
"ElvenFloor17",// relative size: 3
});


return Ruleset.NewInstance(
name,
description,
levelSequenceOverriddenRule);
}
}
}