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Update README.md
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oqyh authored Nov 6, 2024
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118 changes: 70 additions & 48 deletions README.md
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<a href="https://discord.com/invite/U7AuQhu"><img src="https://discord.com/api/guilds/651838917687115806/widget.png?style=banner2"></a>

***
# [CS2] Game-Manager-GoldKingZ (2.0.6)
# [CS2] Game-Manager-GoldKingZ (2.0.7)

### Block/Hide Unnecessaries In Game

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//Disable Radar
"DisableRadar": false,

//Disable Cash Awards And Money HUD
"DisableCashAwardsAndMoneyHUD": false,

//Disable Fall Damage
"DisableFallDamage": false,

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//Disable C4 ( Will Remove C4 )
"DisableC4": false,


//Disable Blood And HeadShot Spark Decals/Effects
"DisableBloodAndHsSpark": false,

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"Toggle_AutoRemovePlayerMySqlOlderThanXDays": 7,

//----------------------------[ ↓ Default CS2 Sounds ↓ ]---------------------------------

//Disable MPV Sound At End
"DisableMPVSound": false,

//Disable Jump Land Sound
"DisableJumpLandSound": false,

//Make All Gun Sound:
//(1) = Completely Mute
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"Mode4_Sounds_GunShots_sound_type": 9,
"Mode4_Sounds_GunShots_item_def_index": 61,

//Mute MVP Sounds
"Sounds_MuteMVP": false,

//Mute Jump Land Sounds
"Sounds_MuteJumpLand": false,

//(1) = Mute Knife Stab
//(2) = Mute Knife Stab Only If Stab TeamMates
"Sounds_MuteKnifesMode": 0,

//Mute Players FootSteps Sounds
"Sounds_MutePlayersFootSteps": false,

//Mute HeadShot Hit Sounds
"Sounds_MuteHeadShot": false,

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//H = Smoke And Incendiary Grenade
//I = HE Grenade
//J = Molotov
//Example How to Use "Sounds_MuteDropWeapons": "abcdef"
//K = Knife
//Example How to Use "Sounds_MuteDropWeapons": "ABCDEF"
"Sounds_MuteDropWeapons": "",

//----------------------------[ ↓ Default CS2 Messages ↓ ]-------------------------------

//Ignore Default Bomb Planted Announce
"IgnoreDefaultBombPlantedAnnounce": false,
//Ignore Bomb Planted HUD Messages
"Ignore_BombPlantedHUDMessages": false,

//Ignore Default TeamMate Attack Messages
"IgnoreDefaultTeamMateAttackMessages": false,
//Ignore TeamMate Attack Messages
"Ignore_TeamMateAttackMessages": false,

//Ignore Default Awards Money Messages
"IgnoreDefaultAwardsMoneyMessages": false,
//Ignore Awards Money Messages
"Ignore_AwardsMoneyMessages": false,

//Ignore Default Saved You By Player Messages
"IgnorePlayerSavedYouByPlayerMessages": false,
//Ignore Saved You By Player Messages
"Ignore_PlayerSavedYouByPlayerMessages": false,

//Ignore Default You Chicken Has Been Killed Messages
"IgnoreChickenKilledMessages": false,
//Ignore You Chicken Has Been Killed Messages
"Ignore_ChickenKilledMessages": false,

//Ignore Default Join Team Messages
"IgnoreDefaultJoinTeamMessages": false,
//Ignore Join Team Messages
"Ignore_JoinTeamMessages": false,

//(1) = Ignore Default Disconnect Messages
//(2) = Ignore Default Disconnect Messages + Remove Disconnect Icon In Killfeed
"IgnoreDefaultDisconnectMessagesMode": 0,
//Ignore Planting Bomb Messages
"Ignore_PlantingBombMessages": false,

//Ignore Defusing Bomb Messages
"Ignore_DefusingBombMessages": false,

//(1) = Ignore Disconnect Messages
//(2) = Ignore Disconnect Messages + Remove Disconnect Icon In Killfeed
"Ignore_DisconnectMessagesMode": 0,

//----------------------------[ ↓ Custom Messages ↓ ]------------------------------------

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//----------------------------[ ↓ Auto Clean Drop Weapons ↓ ]----------------------------

//(1) = Clear Only On Every Round Start With Delay Clear Mode1_TimeXSecsDelayClean
//(2) = Clear Only On Every Spawn Or Death With Delay Clear Mode2_TimeXSecsDelayClean
//(3) = Clear On AnyTime With Mode3_EveryTimeXSecs
"AutoCleanDropWeaponsMode": 0,
//(1) = Clear AutoClean_TheseDroppedWeaponsOnly ((All Weapons In The Map)) When AutoClean_WhenXWeaponsInGround
//(2) = Clear AutoClean_TheseDroppedWeaponsOnly ((Oldest Weapon Only In The Map)) When AutoClean_WhenXWeaponsInGround
//(3) = Clear AutoClean_TheseDroppedWeaponsOnly ((Newest Weapon Only In The Map)) When AutoClean_WhenXWeaponsInGround
"AutoClean_DropWeaponsMode": 0,

//Whats Inside AutoCleanDropWeapons will be Auto Deleted
//Whats Inside AutoClean_TheseDroppedWeaponsOnly will be Auto Deleted
//Add Many As You Like
//1 = Weapons (AK,M4,Pistol, etc...)
//2 = Grenades (Smoke,Molly, etc...)
//3 = DefuserKit
//4 = Taser
//5 = HealthShot
//6 = Knifes
"AutoCleanTheseDroppedWeaponsOnly": "1,2,3",

//If AutoCleanDropWeaponsMode 1 How Many In Secs
"Mode1_TimeXSecsDelayClean": 10,

//If AutoCleanDropWeaponsMode 2 How Many In Secs
"Mode2_TimeXSecsDelayClean": 10,

//If AutoCleanDropWeaponsMode 3 How Many In Secs
"Mode3_EveryTimeXSecs": 10,
//A = (weapon_awp, weapon_g3sg1, weapon_scar20, weapon_ssg08)
//B = (weapon_ak47, weapon_aug, weapon_famas, weapon_galilar, weapon_m4a1_silencer, weapon_m4a1, weapon_sg556)
//C = (weapon_m249, weapon_negev)
//D = (weapon_mag7, weapon_nova, weapon_sawedoff, weapon_xm1014)
//E = (weapon_bizon, weapon_mac10, weapon_mp5sd, weapon_mp7, weapon_mp9, weapon_p90, weapon_ump45)
//F = (weapon_cz75a, weapon_deagle, weapon_elite, weapon_fiveseven, weapon_glock, weapon_hkp2000, weapon_p250, weapon_revolver, weapon_tec9, weapon_usp_silencer)
//G = (weapon_smokegrenade, weapon_hegrenade, weapon_flashbang, weapon_decoy, weapon_molotov, weapon_incgrenade)
//H = (item_defuser, item_cutters)
//I = (weapon_taser)
//J = (weapon_healthshot)
//K = (weapon_knife, weapon_knife_t)
//ANY = Means All Weapons
//Or You Can Add Weapon Name Manually Like This (Example "AutoCleanTheseDroppedWeaponsOnly": "A,B,weapon_taser,weapon_healthshot,weapon_knife")
"AutoClean_TheseDroppedWeaponsOnly": "A,B,C,D,weapon_hegrenade",

//Do AutoClean_DropWeaponsMode Action When X Weapons In Ground
"AutoClean_WhenXWeaponsInGround": "1,2,3",

//----------------------------[ ↓ Debug ↓ ]----------------------------------------------

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## .:[ Change Log ]:.
```
(2.0.7)
-Some CleanUp
-Added Sounds_MutePlayersFootSteps
-Added Sounds_MuteDropWeapons (K) Drop Knife Sound
-Added Ignore_PlantingBombMessages
-Added Ignore_DefusingBombMessages
-Added AutoCleanDropWeaponsOnXWeaponsInGround
-Remove Mode1_TimeXSecsDelayClean
-Remove Mode2_TimeXSecsDelayClean
-Remove Mode3_EveryTimeXSecs
-Rework On AutoCleanTheseDroppedWeaponsOnly
-Rework On AutoCleanDropWeaponsMode 1
-Rework On AutoCleanDropWeaponsMode 2
-Rework On AutoCleanDropWeaponsMode 3
(2.0.6)
-Fix Some Bugs
-Fix DisableDeadBodyMode 3 System.ArgumentException: Value of '-1' is not valid for 'alpha'
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