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--- | ||
uid: NodeTypes | ||
title: Node Types | ||
uid: OperatorTypes | ||
title: Operator Types | ||
--- | ||
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In Bonsai, all objects are called "nodes", and have a specific function associated with them depending on what they do; this can be `Source`, `Sink`, `Combinator`, `Transform`, or `Condition`. For ONIX nodes, they are all classified as either `Source`, `Sink`, or `Combinator`. | ||
In Bonsai, all objects are called "operators", and have a specific function associated with them depending on what they do; this can be `Source`, `Sink`, `Combinator`, `Transform`, or `Condition`. For ONIX operators, they are all classified as either `Source`, `Sink`, or `Combinator`. | ||
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| Node Type | Description | Example ONIX nodes | | ||
| Operator Type | Description | Example ONIX operators | | ||
| --------- | ----------- | ------------------ | | ||
| Source | Generate event streams from devices or files | [`CreateContext`](xref:OpenEphys.Onix1.CreateContext), [`Bno055Data`](xref:OpenEphys.Onix1.Bno055Data), [`NeuropixelsV1eData`](xref:OpenEphys.Onix1.NeuropixelsV1eData) | | ||
| Sink | Save data or trigger external outputs | [`ConfigureHeadstage64`](xref:OpenEphys.Onix1.ConfigureHeadstage64), [`ConfigureNeuropixelsV1eHeadstage`](xref:OpenEphys.Onix1.ConfigureNeuropixelsV1eHeadstage) | | ||
| Combinator | Manage control flow or synchronize parallel inputs | [`StartAcquisition`](xref:OpenEphys.Onix1.StartAcquisition) | | ||
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Nodes are placed in the Bonsai editor and can be saved into a "workflow", which is a grouping of nodes and saved settings. This workflow can then be run to perform some task, depending on what nodes are placed. | ||
Operators are placed in the Bonsai editor and can be saved into a "workflow", which is a grouping of operators and saved settings. This workflow can then be run to perform some task, depending on what operators are placed. |
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