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Fix room setup nag; WIP depth/convergence modifications
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oneup03 committed Jun 10, 2024
1 parent c7d0753 commit 173dbd2
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1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -31,6 +31,7 @@ bld/
[Oo]bj/
[Ll]og/
[Ll]ogs/
output

# Visual Studio 2015/2017 cache/options directory
.vs/
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -41,7 +41,7 @@ Only Windows was tested. It may build on Linux, but there are other solutions on

- You will need a multi-monitor setup. A virtual monitor will work, but will prove tricky. [Setting up this IDD one will do.](https://www.reddit.com/r/cloudygamer/comments/185agmk/guide_how_to_setup_hdr_with_moonlightsunshine/).
- Sunshine/Moonlight is compatible
- SteamVR may still complain about Room Setup or Direct Display mode, but these can be safely ignored.
- SteamVR may still complain about Direct Display mode, but this can be safely ignored.
- Overlays generally won't work on this virtual HMD.
- For most games, you will need to have the "spectator view" screen in focus for your inputs to register from mouse/keyboard/controller.
- Recommend using a XInput controller.
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5 changes: 5 additions & 0 deletions vrto3d/src/device_provider.cpp
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Expand Up @@ -50,6 +50,11 @@ bool MyDeviceProvider::ShouldBlockStandbyMode()
//-----------------------------------------------------------------------------
void MyDeviceProvider::RunFrame()
{
// call our devices to run a frame
if (my_hmd_device_ != nullptr)
{
my_hmd_device_->MyRunFrame();
}
}

//-----------------------------------------------------------------------------
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335 changes: 0 additions & 335 deletions vrto3d/src/hmd_device_driver - Copy.cpp

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