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Simple CPU / Windows.Forms implementation of Sean O'Neil's Atmospheric Scattering as found in GPU Gems 2 Chapter 16.

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AtmosphericScatteringTest

Simple "debuggable" CPU / Windows.Forms implementation of Sean O'Neil's Atmospheric Scattering as found in GPU Gems 2 Chapter 16. http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html

Depends on some XNA classes. Dependencies can be resolved by referencing to one of these projects:

Also subject of this SO question:

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Simple CPU / Windows.Forms implementation of Sean O'Neil's Atmospheric Scattering as found in GPU Gems 2 Chapter 16.

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