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Set innerWidth and innerHeight as default Screen size
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Original file line number | Diff line number | Diff line change |
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import { AbstractLoader } from "./resource_loader/AbstractLoader"; | ||
import { AbstractScene } from "./scenes/AbstractScene"; | ||
import { BaseApplication } from "./BaseApplication"; | ||
import { Browser } from "./Browser"; | ||
import { CameraManager } from "./CameraManager"; | ||
import { Capabilities } from "./Capabilities"; | ||
import { Debug } from "./Debug"; | ||
import { Graphics } from "./Graphics"; | ||
import { Initializer } from "./Initializer"; | ||
import { KeyboardInput } from "./KeyboardInput"; | ||
import { OS } from "./OS"; | ||
import { OScreen } from "./OScreen"; | ||
import { OrthographicCamera } from "./OrthographicCamera"; | ||
import { PerspectiveCamera } from "./PerspectiveCamera"; | ||
import { RenderLoop } from "./RenderLoop"; | ||
import { ResourceContainer } from "./ResourceContainer"; | ||
import { SceneManager } from "./SceneManager"; | ||
import { Time } from "./Time"; | ||
import { UI } from "./UI"; | ||
import { ActionEvent } from "./action_sequencer/ActionEvent"; | ||
import { ActionInterpolator } from "./action_sequencer/ActionInterpolator"; | ||
import { ActionSequencer } from "./action_sequencer/ActionSequencer"; | ||
import { ActionSequencerBuilder } from "./view_components/transition/ActionSequencerBuilder"; | ||
import { AddMaterial } from "./materials/AddMaterial"; | ||
import { ApplicationView } from "./view_components/ApplicationView"; | ||
import { ArrayUtilities } from "./utilities/ArrayUtilities"; | ||
import { Arrow } from "./primitives/Arrow"; | ||
import { NumberInterpolator } from "./action_sequencer/NumberInterpolator"; | ||
import { VectorInterpolator } from "./action_sequencer/VectorInterpolator"; | ||
import { CanvasDrawer } from "./canvas_drawer/CanvasDrawer"; | ||
import { SimpleTextDrawer } from "./canvas_drawer/SimpleTextDrawer"; | ||
import { Grid } from "./components/Grid"; | ||
import { Line } from "./components/Line"; | ||
import { Text2D } from "./components/Text2D"; | ||
import { UIElement } from "./components/UIElement"; | ||
import { UpdatableMaterialMesh } from "./components/UpdatableMaterialMesh"; | ||
import { WorldImage } from "./components/WorldImage"; | ||
import { SDFTextBatch } from "./components/sdf_text/SDFTextBatch"; | ||
import { GPUParticleSystem } from "./gpu_particles/GPUParticleSystem"; | ||
import { ParticleAttribute } from "./gpu_particles/ParticleAttribute"; | ||
import { ParticlePositionAttribute } from "./gpu_particles/ParticlePositionAttribute"; | ||
import { CSSAnimator } from "./html_utilities/CSSAnimator"; | ||
import { AsyncAbstractLoader } from "./loaders/AsyncAbstractLoader"; | ||
import { AsyncAudiosLoader } from "./loaders/AsyncAudiosLoader"; | ||
import { AsyncObjectsLoader } from "./loaders/AsyncObjectsLoader"; | ||
import { AsyncTextureLoader } from "./resource_loader/AsyncTextureLoader"; | ||
import { AsyncTexturesLoader } from "./loaders/AsyncTexturesLoader"; | ||
import { AudioLoader } from "./resource_loader/AudioLoader"; | ||
import { BaseApplication } from "./BaseApplication"; | ||
import { BaseRender } from "./render_mode/BaseRender"; | ||
import { AddMaterial } from "./materials/AddMaterial"; | ||
import { BaseShaderMaterial } from "./materials/BaseShaderMaterial"; | ||
import { BasisLoader } from "./resource_loader/BasisLoader"; | ||
import { BlitMaterial } from "./materials/BlitMaterial"; | ||
import { Blurrer } from "./render_utilities/Blurrer"; | ||
import { Browser } from "./Browser"; | ||
import { CameraManager } from "./CameraManager"; | ||
import { CameraUtilities } from "./utilities/CameraUtilities"; | ||
import { CanvasDrawer } from "./canvas_drawer/CanvasDrawer"; | ||
import { Capabilities } from "./Capabilities"; | ||
import { CSSAnimator } from "./html_utilities/CSSAnimator"; | ||
import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial"; | ||
import { UnrealBloomComposeMaterial } from "./materials/UnrealBloomComposeMaterial"; | ||
import { Arrow } from "./primitives/Arrow"; | ||
import { Cube } from "./primitives/Cube"; | ||
import { CubemapLoader } from "./resource_loader/CubemapLoader"; | ||
import { DAELoader } from "./resource_loader/DAELoader"; | ||
import { Debug } from "./Debug"; | ||
import { HorizontalPlane } from "./primitives/HorizontalPlane"; | ||
import { Sphere } from "./primitives/Sphere"; | ||
import { VerticalPlane } from "./primitives/VerticalPlane"; | ||
import { BaseRender } from "./render_mode/BaseRender"; | ||
import { DebugNormalsRender } from "./render_mode/DebugNormalsRender"; | ||
import { DrawIOAnimationSheet } from "./view_components/transition/DrawIOAnimationSheet"; | ||
import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial"; | ||
import { NormalAORender } from "./render_mode/NormalAORender"; | ||
import { NormalRender } from "./render_mode/NormalRender"; | ||
import { UnrealBloomRender } from "./render_mode/UnrealBloomRender"; | ||
import { VRRender } from "./render_mode/VRRender"; | ||
import { Blurrer } from "./render_utilities/Blurrer"; | ||
import { DualFilteringBlurrer } from "./render_utilities/DualFilteringBlurrer"; | ||
import { EasingFunctions } from "./utilities/EasingFunctions"; | ||
import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer"; | ||
import { MedianFilter } from "./render_utilities/MedianFilter"; | ||
import { AbstractLoader } from "./resource_loader/AbstractLoader"; | ||
import { AsyncTextureLoader } from "./resource_loader/AsyncTextureLoader"; | ||
import { AudioLoader } from "./resource_loader/AudioLoader"; | ||
import { BasisLoader } from "./resource_loader/BasisLoader"; | ||
import { CubemapLoader } from "./resource_loader/CubemapLoader"; | ||
import { DAELoader } from "./resource_loader/DAELoader"; | ||
import { FileLoader } from "./resource_loader/FileLoader"; | ||
import { FontLoader } from "./resource_loader/FontLoader"; | ||
import { FrustumPointFitter } from "./utilities/FrustumPointFitter"; | ||
import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer"; | ||
import { GeometryUtilities } from "./utilities/GeometryUtilities"; | ||
import { GLTFDRACOLoader } from "./resource_loader/GLTFDRACOLoader"; | ||
import { GLTFLoader } from "./resource_loader/GLTFLoader"; | ||
import { GPUParticleSystem } from "./gpu_particles/GPUParticleSystem"; | ||
import { Graphics } from "./Graphics"; | ||
import { Grid } from "./components/Grid"; | ||
import { HDRCubeTextureLoader } from "./resource_loader/HDRCubeTextureLoader"; | ||
import { HighQualityLoadingState } from "./scenes/loading_states/HighQualityLoadingState"; | ||
import { HorizontalPlane } from "./primitives/HorizontalPlane"; | ||
import { HTMLUtilities } from "./utilities/HTMLUtilities"; | ||
import { ImageUtilities } from "./utilities/ImageUtilities"; | ||
import { Initializer } from "./Initializer"; | ||
import { JSONLoader } from "./resource_loader/JSONLoader"; | ||
import { KeyboardInput } from "./KeyboardInput"; | ||
import { Line } from "./components/Line"; | ||
import { OBJLoader } from "./resource_loader/OBJLoader"; | ||
import { PointArrayLoader } from "./resource_loader/PointArrayLoader"; | ||
import { RGBETextureLoader } from "./resource_loader/RGBETextureLoader"; | ||
import { ResourceBatch } from "./resource_loader/ResourceBatch"; | ||
import { TextLoader } from "./resource_loader/TextLoader"; | ||
import { TextureLoader } from "./resource_loader/TextureLoader"; | ||
import { VideoLoader } from "./resource_loader/VideoLoader"; | ||
import { AbstractScene } from "./scenes/AbstractScene"; | ||
import { HighQualityLoadingState } from "./scenes/loading_states/HighQualityLoadingState"; | ||
import { LoadingState } from "./scenes/loading_states/LoadingState"; | ||
import { MedianFilter } from "./render_utilities/MedianFilter"; | ||
import { RegularLoadingState } from "./scenes/loading_states/RegularLoadingState"; | ||
import { MeshBatcher } from "./static_batcher/MeshBatcher"; | ||
import { ArrayUtilities } from "./utilities/ArrayUtilities"; | ||
import { CameraUtilities } from "./utilities/CameraUtilities"; | ||
import { EasingFunctions } from "./utilities/EasingFunctions"; | ||
import { FrustumPointFitter } from "./utilities/FrustumPointFitter"; | ||
import { GeometryUtilities } from "./utilities/GeometryUtilities"; | ||
import { HTMLUtilities } from "./utilities/HTMLUtilities"; | ||
import { ImageUtilities } from "./utilities/ImageUtilities"; | ||
import { MeshSampler } from "./utilities/MeshSampler"; | ||
import { ModelUtilities } from "./utilities/ModelUtilities"; | ||
import { NormalAORender } from "./render_mode/NormalAORender"; | ||
import { NormalRender } from "./render_mode/NormalRender"; | ||
import { NumberInterpolator } from "./action_sequencer/NumberInterpolator"; | ||
import { ObjectUtilities } from "./utilities/ObjectUtilities"; | ||
import { OBJLoader } from "./resource_loader/OBJLoader"; | ||
import { OMath } from "./utilities/OMath"; | ||
import { OrthographicCamera } from "./OrthographicCamera"; | ||
import { ObjectUtilities } from "./utilities/ObjectUtilities"; | ||
import { OrthographicFrustumPointFitter } from "./utilities/OrthographicFrustumPointFitter"; | ||
import { OS } from "./OS"; | ||
import { OScreen } from "./OScreen"; | ||
import { ParticleAttribute } from "./gpu_particles/ParticleAttribute"; | ||
import { ParticlePositionAttribute } from "./gpu_particles/ParticlePositionAttribute"; | ||
import { PerspectiveCamera } from "./PerspectiveCamera"; | ||
import { PerspectiveFrustumPointFitter } from "./utilities/PerspectiveFrustumPointFitter"; | ||
import { PointArrayLoader } from "./resource_loader/PointArrayLoader"; | ||
import { RegularLoadingState } from "./scenes/loading_states/RegularLoadingState"; | ||
import { RenderLoop } from "./RenderLoop"; | ||
import { ResourceBatch } from "./resource_loader/ResourceBatch"; | ||
import { ResourceContainer } from "./ResourceContainer"; | ||
import { RGBETextureLoader } from "./resource_loader/RGBETextureLoader"; | ||
import { SceneManager } from "./SceneManager"; | ||
import { Screen } from "./Screen"; | ||
import { SDFTextBatch } from "./components/sdf_text/SDFTextBatch"; | ||
import { SimpleTextDrawer } from "./canvas_drawer/SimpleTextDrawer"; | ||
import { Sphere } from "./primitives/Sphere"; | ||
import { StringUtilities } from "./utilities/StringUtilities"; | ||
import { Text2D } from "./components/Text2D"; | ||
import { TextLoader } from "./resource_loader/TextLoader"; | ||
import { TextureLoader } from "./resource_loader/TextureLoader"; | ||
import { Time } from "./Time"; | ||
import { TimeUtilities } from "./utilities/TimeUtilities"; | ||
import { TransitionManager } from "./view_components/TransitionManager"; | ||
import { TransitionTable } from "./view_components/transition/TransitionTable"; | ||
import { UI } from "./UI"; | ||
import { UIElement } from "./components/UIElement"; | ||
import { UnrealBloomComposeMaterial } from "./materials/UnrealBloomComposeMaterial"; | ||
import { UnrealBloomRender } from "./render_mode/UnrealBloomRender"; | ||
import { UpdatableMaterialMesh } from "./components/UpdatableMaterialMesh"; | ||
import { Validation } from "./utilities/Validation"; | ||
import { VectorInterpolator } from "./action_sequencer/VectorInterpolator"; | ||
import { VerticalPlane } from "./primitives/VerticalPlane"; | ||
import { VideoLoader } from "./resource_loader/VideoLoader"; | ||
import { ApplicationView } from "./view_components/ApplicationView"; | ||
import { TransitionManager } from "./view_components/TransitionManager"; | ||
import { ViewComponent } from "./view_components/ViewComponent"; | ||
import { ViewComponentManager } from "./view_components/ViewComponentManager"; | ||
import { ViewManager } from "./view_components/ViewManager"; | ||
import { VRRender } from "./render_mode/VRRender"; | ||
import { WorldImage } from "./components/WorldImage"; | ||
export { AbstractLoader, AbstractScene, ActionEvent, ActionInterpolator, ActionSequencer, ActionSequencerBuilder, AddMaterial, ApplicationView, ArrayUtilities, Arrow, AsyncAbstractLoader, AsyncAudiosLoader, AsyncObjectsLoader, AsyncTextureLoader, AsyncTexturesLoader, AudioLoader, BaseApplication, BaseRender, BaseShaderMaterial, BasisLoader, BlitMaterial, Blurrer, Browser, BufferGeometryUtils, CameraManager, CameraUtilities, CanvasDrawer, Capabilities, CSSAnimator, Cube, CubemapLoader, DAELoader, Debug, DebugNormalsRender, DrawIOAnimationSheet, DualFilteringBlurMaterial, DualFilteringBlurrer, EasingFunctions, FileLoader, FontLoader, FrustumPointFitter, GaussianBlurrer, GeometryUtilities, GLTFDRACOLoader, GLTFLoader, GPUParticleSystem, Graphics, Grid, HDRCubeTextureLoader, HighQualityLoadingState, HorizontalPlane, HTMLUtilities, ImageUtilities, Initializer, JSONLoader, KeyboardInput, Line, LoadingState, MedianFilter, MeshBatcher, MeshSampler, ModelUtilities, NormalAORender, NormalRender, NumberInterpolator, ObjectUtilities, OBJLoader, OMath, OrthographicCamera, OrthographicFrustumPointFitter, OS, OScreen, ParticleAttribute, ParticlePositionAttribute, PerspectiveCamera, PerspectiveFrustumPointFitter, PointArrayLoader, RegularLoadingState, RenderLoop, ResourceBatch, ResourceContainer, RGBETextureLoader, SceneManager, Screen, SDFTextBatch, SimpleTextDrawer, Sphere, StringUtilities, Text2D, TextLoader, TextureLoader, Time, TimeUtilities, TransitionManager, TransitionTable, UI, UIElement, UnrealBloomComposeMaterial, UnrealBloomRender, UpdatableMaterialMesh, Validation, VectorInterpolator, VerticalPlane, VideoLoader, ViewComponent, ViewComponentManager, ViewManager, VRRender, WorldImage }; | ||
import { ActionSequencerBuilder } from "./view_components/transition/ActionSequencerBuilder"; | ||
import { DrawIOAnimationSheet } from "./view_components/transition/DrawIOAnimationSheet"; | ||
import { TransitionTable } from "./view_components/transition/TransitionTable"; | ||
export { AbstractLoader, AbstractScene, ActionEvent, ActionInterpolator, ActionSequencer, ActionSequencerBuilder, AddMaterial, ApplicationView, ArrayUtilities, Arrow, AsyncAbstractLoader, AsyncAudiosLoader, AsyncObjectsLoader, AsyncTextureLoader, AsyncTexturesLoader, AudioLoader, BaseApplication, BaseRender, BaseShaderMaterial, BasisLoader, BlitMaterial, Blurrer, Browser, BufferGeometryUtils, CameraManager, CameraUtilities, CanvasDrawer, Capabilities, CSSAnimator, Cube, CubemapLoader, DAELoader, Debug, DebugNormalsRender, DrawIOAnimationSheet, DualFilteringBlurMaterial, DualFilteringBlurrer, EasingFunctions, FileLoader, FontLoader, FrustumPointFitter, GaussianBlurrer, GeometryUtilities, GLTFDRACOLoader, GLTFLoader, GPUParticleSystem, Graphics, Grid, HDRCubeTextureLoader, HighQualityLoadingState, HorizontalPlane, HTMLUtilities, ImageUtilities, Initializer, JSONLoader, KeyboardInput, Line, LoadingState, MedianFilter, MeshBatcher, MeshSampler, ModelUtilities, NormalAORender, NormalRender, NumberInterpolator, ObjectUtilities, OBJLoader, OMath, OrthographicCamera, OrthographicFrustumPointFitter, OS, OScreen, ParticleAttribute, ParticlePositionAttribute, PerspectiveCamera, PerspectiveFrustumPointFitter, PointArrayLoader, RegularLoadingState, RenderLoop, ResourceBatch, ResourceContainer, RGBETextureLoader, SceneManager, SDFTextBatch, SimpleTextDrawer, Sphere, StringUtilities, Text2D, TextLoader, TextureLoader, Time, TimeUtilities, TransitionManager, TransitionTable, UI, UIElement, UnrealBloomComposeMaterial, UnrealBloomRender, UpdatableMaterialMesh, Validation, VectorInterpolator, VerticalPlane, VideoLoader, ViewComponent, ViewComponentManager, ViewManager, VRRender, WorldImage }; |