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export class CustomBezierCurve { | ||
constructor(points: any); | ||
original_points: any[]; | ||
tmp_points: any[]; | ||
build(point_amount: any): any[]; | ||
get_point_at(t: any): any; | ||
} |
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export class KeyboardInput { | ||
init(container: any): void; | ||
ctrlz_pressed: boolean; | ||
ctrlz_fired: boolean; | ||
keys: {}; | ||
keys_keys: any[] | string[]; | ||
container: any; | ||
on_key_down(e: any): void; | ||
on_key_up(e: any): void; | ||
clear(): void; | ||
release_key(key_name: any): void; | ||
release_keys(): void; | ||
press_key(key_name: any): void; | ||
is_key_pressed(key_name: any): any; | ||
is_key_down(key_name: any): any; | ||
is_key_released(key_name: any): any; | ||
register_key(key: any): void; | ||
unregister_key(key_name: any): void; | ||
dispose(): void; | ||
} |
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export class RenderOrder { | ||
static get kiosk(): number; | ||
static get kiosk_circle(): number; | ||
static get placeholder_image(): number; | ||
static get step_icon(): number; | ||
static get line(): number; | ||
static get placeholder_text(): number; | ||
} |
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export class CustomDataTexture { | ||
constructor(data: any, width: any, height: any, format: any, type: any); | ||
multiplier: number; | ||
set_rgba(index: any, r: any, g: any, b: any, a: any): void; | ||
needsUpdate: boolean; | ||
set_rgb(index: any, r: any, g: any, b: any): void; | ||
set_r(index: any, value: any): void; | ||
set_g(index: any, value: any): void; | ||
set_b(index: any, value: any): void; | ||
set_a(index: any, value: any): void; | ||
} |
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export class RGBADataTexture extends CustomDataTexture { | ||
constructor(width: any, height: any); | ||
} | ||
import { CustomDataTexture } from "./CustomDataTexture"; |
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export class RGBAFloatDataTexture extends CustomDataTexture { | ||
constructor(width: any, height: any); | ||
} | ||
import { CustomDataTexture } from "./CustomDataTexture"; |
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export class RGBDataTexture extends CustomDataTexture { | ||
constructor(width: any, height: any); | ||
} | ||
import { CustomDataTexture } from "./CustomDataTexture"; |
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export class RGBFloatDataTexture extends CustomDataTexture { | ||
constructor(width: any, height: any); | ||
} | ||
import { CustomDataTexture } from "./CustomDataTexture"; |
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export class VRRender extends BaseRender { | ||
render_spectator_camera(): void; | ||
} | ||
import { BaseRender } from "../render_mode/BaseRender"; |
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export class AsyncTextureLoader extends AbstractLoader { | ||
constructor(resource_id: any, url: any, size: any); | ||
on_preloaded_finished(resource_container: any): void; | ||
} | ||
import { AbstractLoader } from "./AbstractLoader"; |
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export class BatchedMesh { | ||
constructor(id_table: any, geometry: any, material: any, max_texture_width: any); | ||
id_table: any; | ||
batched_count: number; | ||
max_texture_width: any; | ||
batch_width: number; | ||
batch_height: number; | ||
attach_rgb_texture(uniform_name: any): void; | ||
attach_rgba_texture(uniform_name: any): void; | ||
attach_rgb_float_texture(uniform_name: any): void; | ||
attach_rgba_float_texture(uniform_name: any): void; | ||
get_mesh_index(name: any): any; | ||
set_rgb_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any): void; | ||
set_rgba_value(uniform_name: any, mesh_name: any, r: any, g: any, b: any, a: any): void; | ||
} |
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export class MeshBatcher { | ||
batch(meshes: any, material: any): BatchedMesh; | ||
create_batched_mesh(id_table: any, buffer_geometry: any, material: any, max_texture_width: any): BatchedMesh; | ||
} | ||
import { BatchedMesh } from "./BatchedMesh"; |