A compatability layer between UE4 UMG and VR
Update: In talking with Nick Darnell of Epic it turns out we were both working on a similar system at the same time, he's is a little more integrated into the engine (you can see an example on his twitter ), It should be ready for 4.13 or close to it so if you can wait for that I suggest you should if you need it for 4.11 or 4.12 you can still use mine
This UE4 Plugin allows you to simulate interaction events on a UMG Blueprint Component. This allows us to easily enable VR input for UMG widgets.
To get started you can check out the Example Project that uses this plugin.
Place the entire plugin folder into your projects plugins foler "YourGame->Plugins"