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docs(nx-dev): simplify Hero component by removing ShaderGradient (#29241
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)

This commit removes the ShaderGradientElement and its associated
functionality from the Hero component, reducing complexity and
dependencies. The return type of the Hero component is also updated for
consistency. These changes lead to a more streamlined codebase with
potentially fewer runtime considerations and increase client
compatibility.

(cherry picked from commit d8d74da)
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bcabanes authored and FrozenPandaz committed Dec 6, 2024
1 parent d1f2965 commit c071f84
Showing 1 changed file with 2 additions and 146 deletions.
148 changes: 2 additions & 146 deletions nx-dev/ui-home/src/lib/hero.tsx
Original file line number Diff line number Diff line change
@@ -1,26 +1,11 @@
'use client';
import { ButtonLink, SectionHeading, Strong } from '@nx/nx-dev/ui-common';
import { ShaderGradient, ShaderGradientCanvas } from 'shadergradient';
import { BlurFade, usePrefersReducedMotion } from '@nx/nx-dev/ui-animations';
import { Theme, useTheme } from '@nx/nx-dev/ui-theme';
import { useState } from 'react';
import { useIsomorphicLayoutEffect } from '@nx/nx-dev/ui-primitives';
import { RustIcon, TypeScriptIcon } from '@nx/nx-dev/ui-icons';
import { ReactElement } from 'react';

export function Hero(): JSX.Element {
export function Hero(): ReactElement {
return (
<div className="mx-auto h-screen w-full max-w-7xl px-6 lg:px-8">
<div className="hidden lg:block">
<ShaderGradientElement />
</div>
<div className="absolute left-0 right-0 -z-10 mx-auto flex h-full max-h-screen w-full flex-row justify-between border-b border-dashed border-slate-200/30 px-6 lg:h-full lg:max-w-7xl lg:px-0 dark:border-slate-800/40">
<div className="h-full w-full border-x border-dashed border-slate-200/20 dark:border-slate-800/40" />
<div className="h-full w-full border-x border-dashed border-slate-200/20 dark:border-slate-800/40" />
<div className="h-full w-full border-x border-dashed border-slate-200/20 dark:border-slate-800/40" />
<div className="h-full w-full border-x border-dashed border-slate-200/20 dark:border-slate-800/40" />
<div className="h-full w-full border-x border-dashed border-slate-200/20 dark:border-slate-800/40" />
<div className="h-full w-full border-x border-dashed border-slate-200/20 dark:border-slate-800/40" />
</div>
<div className="z-20 mx-auto grid h-screen max-w-6xl grid-cols-1 place-items-center text-center">
<div className="container">
<SectionHeading as="h1" variant="display" data-cy="primary-heading">
Expand Down Expand Up @@ -91,132 +76,3 @@ export function Hero(): JSX.Element {
</div>
);
}

function ShaderGradientElement() {
const [theme] = useTheme();
const [displayTheme, setDisplayTheme] = useState<Theme>('system');
const prefersReducedMotion = usePrefersReducedMotion();

useIsomorphicLayoutEffect(() => {
const matchMedia: any = window.matchMedia('(prefers-color-scheme: dark)');

function handleChange(): void {
if (theme === 'system') {
setDisplayTheme(matchMedia.matches ? 'dark' : 'light');
} else {
setDisplayTheme(theme === 'dark' ? 'dark' : 'light');
}
}

handleChange();

// Use deprecated `addListener` and `removeListener` to support Safari < 14 (#135)
if (matchMedia.addListener) {
matchMedia.addListener(handleChange);
} else {
matchMedia.addEventListener('change', handleChange);
}

return () => {
if (matchMedia.removeListener) {
matchMedia.removeListener(handleChange);
} else {
matchMedia.removeEventListener('change', handleChange);
}
};
}, [theme]);

if (prefersReducedMotion) {
return;
}

if (displayTheme === 'dark')
return (
<BlurFade
delay={1}
duration={1.8}
className="absolute left-0 -z-10 w-full"
>
<div className="h-screen w-full overflow-hidden">
<ShaderGradientCanvas
pointerEvents="none"
eventPrefix="client"
fov={45}
pixelDensity={1}
className="pointer-events-none"
>
<ShaderGradient
brightness={4}
cDistance={5}
color1="#251B36"
color2="#020617"
color3="#1F1C3A"
frameRate={10}
grain="off"
lightType="3d"
positionX={0}
positionY={1.8}
positionZ={0}
range="enabled"
rangeEnd={40}
rangeStart={0}
reflection={0.1}
rotationX={0}
rotationY={0}
rotationZ={-90}
shader="defaults"
type="waterPlane"
uDensity={1}
uFrequency={5.5}
uSpeed={0.1}
uStrength={3}
uTime={0.2}
/>
</ShaderGradientCanvas>
<div className="absolute inset-x-0 bottom-0 h-96 bg-gradient-to-b from-transparent to-white dark:to-slate-950" />
</div>
</BlurFade>
);
return (
<BlurFade delay={1} duration={1.8} className="absolute left-0 -z-10 w-full">
<div className="h-screen w-full overflow-hidden">
<ShaderGradientCanvas
pointerEvents="none"
eventPrefix="client"
fov={45}
pixelDensity={1}
className="pointer-events-none"
>
<ShaderGradient
brightness={4}
cDistance={5}
color1="#F4F2FE"
color2="#F7F7FF"
color3="#FFFFFF"
frameRate={10}
grain="off"
lightType="3d"
positionX={0}
positionY={1.8}
positionZ={0}
range="enabled"
rangeEnd={40}
rangeStart={0}
reflection={0.1}
rotationX={0}
rotationY={0}
rotationZ={-90}
shader="defaults"
type="waterPlane"
uDensity={1}
uFrequency={5.5}
uSpeed={0.1}
uStrength={3}
uTime={0.2}
/>
</ShaderGradientCanvas>
<div className="absolute inset-x-0 bottom-0 h-96 bg-gradient-to-b from-transparent to-white dark:to-slate-950" />
</div>
</BlurFade>
);
}

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