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make animation runtime as tree-shakeable
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import { Vector3 } from "@babylonjs/core/Maths/math.vector"; | ||
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import { MmdAnimation } from "@/Loader/Animation/mmdAnimation"; | ||
import type { MmdCameraAnimationTrack } from "@/Loader/Animation/mmdAnimationTrack"; | ||
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import type { MmdCamera } from "../mmdCamera"; | ||
import { MmdInterpolator, MmdRuntimeAnimation } from "./mmdRuntimeAnimation"; | ||
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/** | ||
* Mmd runtime camera animation | ||
* | ||
* An object with mmd animation and camera binding information | ||
*/ | ||
export class MmdRuntimeCameraAnimation extends MmdRuntimeAnimation { | ||
public readonly animation: MmdCameraAnimationTrack; | ||
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private readonly _camera: MmdCamera; | ||
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private constructor( | ||
animation: MmdAnimation, | ||
camera: MmdCamera | ||
) { | ||
super(); | ||
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this.animation = animation.cameraTrack; | ||
this._camera = camera; | ||
} | ||
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private static readonly _CameraPositionA = new Vector3(); | ||
private static readonly _CameraPositionB = new Vector3(); | ||
private static readonly _CameraRotationA = new Vector3(); | ||
private static readonly _CameraRotationB = new Vector3(); | ||
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private static readonly _DegToRad = Math.PI / 180; | ||
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/** | ||
* Update animation | ||
* @param frameTime frame time in 30fps | ||
*/ | ||
public animate(frameTime: number): void { | ||
const cameraTrack = this.animation; | ||
if (cameraTrack.frameNumbers.length === 0) return; | ||
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const camera = this._camera; | ||
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const clampedFrameTime = Math.max(cameraTrack.startFrame, Math.min(cameraTrack.endFrame, frameTime)); | ||
const upperBoundIndex = this._upperBoundFrameIndex(clampedFrameTime, cameraTrack); | ||
const upperBoundIndexMinusOne = upperBoundIndex - 1; | ||
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const frameNumberA = cameraTrack.frameNumbers[upperBoundIndexMinusOne]; | ||
const frameNumberB = cameraTrack.frameNumbers[upperBoundIndex]; | ||
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if (frameNumberB === undefined || frameNumberA + 1 === frameNumberB) { | ||
const positions = cameraTrack.positions; | ||
camera.position.set( | ||
positions[upperBoundIndexMinusOne * 3], | ||
positions[upperBoundIndexMinusOne * 3 + 1], | ||
positions[upperBoundIndexMinusOne * 3 + 2] | ||
); | ||
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const rotations = cameraTrack.rotations; | ||
camera.rotation.set( | ||
rotations[upperBoundIndexMinusOne * 3], | ||
rotations[upperBoundIndexMinusOne * 3 + 1], | ||
rotations[upperBoundIndexMinusOne * 3 + 2] | ||
); | ||
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camera.distance = cameraTrack.distances[upperBoundIndexMinusOne]; | ||
camera.fov = cameraTrack.fovs[upperBoundIndexMinusOne] * MmdRuntimeCameraAnimation._DegToRad; | ||
} else { | ||
const gradient = (clampedFrameTime - frameNumberA) / (frameNumberB - frameNumberA); | ||
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const positions = cameraTrack.positions; | ||
const positionInterpolations = cameraTrack.positionInterpolations; | ||
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const positionA = MmdRuntimeCameraAnimation._CameraPositionA.set( | ||
positions[upperBoundIndexMinusOne * 3], | ||
positions[upperBoundIndexMinusOne * 3 + 1], | ||
positions[upperBoundIndexMinusOne * 3 + 2] | ||
); | ||
const positionB = MmdRuntimeCameraAnimation._CameraPositionB.set( | ||
positions[upperBoundIndex * 3], | ||
positions[upperBoundIndex * 3 + 1], | ||
positions[upperBoundIndex * 3 + 2] | ||
); | ||
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const xWeight = MmdInterpolator.Interpolate( | ||
positionInterpolations[upperBoundIndex * 12] / 127, // x_x1 | ||
positionInterpolations[upperBoundIndex * 12 + 1] / 127, // x_x2 | ||
positionInterpolations[upperBoundIndex * 12 + 2] / 127, // x_y1 | ||
positionInterpolations[upperBoundIndex * 12 + 3] / 127, // x_y2 | ||
gradient | ||
); | ||
const yWeight = MmdInterpolator.Interpolate( | ||
positionInterpolations[upperBoundIndex * 12 + 4] / 127, // y_x1 | ||
positionInterpolations[upperBoundIndex * 12 + 5] / 127, // y_x2 | ||
positionInterpolations[upperBoundIndex * 12 + 6] / 127, // y_y1 | ||
positionInterpolations[upperBoundIndex * 12 + 7] / 127, // y_y2 | ||
gradient | ||
); | ||
const zWeight = MmdInterpolator.Interpolate( | ||
positionInterpolations[upperBoundIndex * 12 + 8] / 127, // z_x1 | ||
positionInterpolations[upperBoundIndex * 12 + 9] / 127, // z_x2 | ||
positionInterpolations[upperBoundIndex * 12 + 10] / 127, // z_y1 | ||
positionInterpolations[upperBoundIndex * 12 + 11] / 127, // z_y2 | ||
gradient | ||
); | ||
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camera.position.set( | ||
positionA.x + (positionB.x - positionA.x) * xWeight, | ||
positionA.y + (positionB.y - positionA.y) * yWeight, | ||
positionA.z + (positionB.z - positionA.z) * zWeight | ||
); | ||
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const rotations = cameraTrack.rotations; | ||
const rotationInterpolations = cameraTrack.rotationInterpolations; | ||
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const rotationA = MmdRuntimeCameraAnimation._CameraRotationA.set( | ||
rotations[upperBoundIndexMinusOne * 3], | ||
rotations[upperBoundIndexMinusOne * 3 + 1], | ||
rotations[upperBoundIndexMinusOne * 3 + 2] | ||
); | ||
const rotationB = MmdRuntimeCameraAnimation._CameraRotationB.set( | ||
rotations[upperBoundIndex * 3], | ||
rotations[upperBoundIndex * 3 + 1], | ||
rotations[upperBoundIndex * 3 + 2] | ||
); | ||
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const rotationWeight = MmdInterpolator.Interpolate( | ||
rotationInterpolations[upperBoundIndex * 4] / 127, // x1 | ||
rotationInterpolations[upperBoundIndex * 4 + 1] / 127, // x2 | ||
rotationInterpolations[upperBoundIndex * 4 + 2] / 127, // y1 | ||
rotationInterpolations[upperBoundIndex * 4 + 3] / 127, // y2 | ||
gradient | ||
); | ||
const oneMinusRotationWeight = 1 - rotationWeight; | ||
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camera.rotation.set( | ||
rotationA.x * oneMinusRotationWeight + rotationB.x * rotationWeight, | ||
rotationA.y * oneMinusRotationWeight + rotationB.y * rotationWeight, | ||
rotationA.z * oneMinusRotationWeight + rotationB.z * rotationWeight | ||
); | ||
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const distanceA = cameraTrack.distances[upperBoundIndexMinusOne]; | ||
const distanceB = cameraTrack.distances[upperBoundIndex]; | ||
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const distanceWeight = MmdInterpolator.Interpolate( | ||
cameraTrack.distanceInterpolations[upperBoundIndex * 4] / 127, // x1 | ||
cameraTrack.distanceInterpolations[upperBoundIndex * 4 + 1] / 127, // x2 | ||
cameraTrack.distanceInterpolations[upperBoundIndex * 4 + 2] / 127, // y1 | ||
cameraTrack.distanceInterpolations[upperBoundIndex * 4 + 3] / 127, // y2 | ||
gradient | ||
); | ||
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camera.distance = distanceA + (distanceB - distanceA) * distanceWeight; | ||
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const fovA = cameraTrack.fovs[upperBoundIndexMinusOne]; | ||
const fovB = cameraTrack.fovs[upperBoundIndex]; | ||
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const fovWeight = MmdInterpolator.Interpolate( | ||
cameraTrack.fovInterpolations[upperBoundIndex * 4] / 127, // x1 | ||
cameraTrack.fovInterpolations[upperBoundIndex * 4 + 1] / 127, // x2 | ||
cameraTrack.fovInterpolations[upperBoundIndex * 4 + 2] / 127, // y1 | ||
cameraTrack.fovInterpolations[upperBoundIndex * 4 + 3] / 127, // y2 | ||
gradient | ||
); | ||
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camera.fov = (fovA + (fovB - fovA) * fovWeight) * MmdRuntimeCameraAnimation._DegToRad; | ||
} | ||
} | ||
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/** | ||
* bind animation to camera | ||
* @param animation animation to bind | ||
* @param camera bind target | ||
* @returns MmdRuntimeCameraAnimation instance | ||
*/ | ||
public static Create(animation: MmdAnimation, camera: MmdCamera): MmdRuntimeCameraAnimation { | ||
return new MmdRuntimeCameraAnimation(animation, camera); | ||
} | ||
} | ||
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declare module "../../Loader/Animation/mmdAnimation" { | ||
export interface MmdAnimation { | ||
/** | ||
* Create runtime camera animation | ||
* @param camera bind target | ||
* @returns MmdRuntimeCameraAnimation instance | ||
*/ | ||
createRuntimeCameraAnimation(camera: MmdCamera): MmdRuntimeCameraAnimation; | ||
} | ||
} | ||
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MmdAnimation.prototype.createRuntimeCameraAnimation = function(camera: MmdCamera): MmdRuntimeCameraAnimation { | ||
return MmdRuntimeCameraAnimation.Create(this, camera); | ||
}; |
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