GIFSockets were originally written in Clojure, using Java libraries for GIF encoding.
Unfortunately, it was not trivial to set up. Especially if you have not had experience with Clojure in the past.
This project is a reimplementation in JavaScript using a fork of gif.js for encoding and PhantomJS for canvas preparation.
To run this website locally:
git clone https://github.com/nko4/console-log
cd console-log
npm install
npm run start-phantomjs &
npm start
# Website will be available at http://localhost:8000/
This code was written during Node Knockout 2013, a 48 hour hackathon, so it is not the best organized.
The server you are running is at server/app.js
and the gif
logic is inside of lib
.
Support this project and others by twolfson via gittip.
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint via grunt and test via npm test
.
As of Nov 10 2013, Todd Wolfson has released this repository and its contents to the public domain.
It has been released under the UNLICENSE.