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Release v8.0.3

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@nkast nkast released this 08 Dec 06:53
· 3 commits to main since this release
  • Added IWebGLRenderingContext ContextLost & ContextRestored events
  • Fixed uniformMatrix4fv(...)
  • Added Promise class
  • Added Navigator.Vibrate(...) method
  • Added Window.RequestAnimationFrame(...) method
  • Added Window.SetTimeout(...) method
  • Added Window.SetInterval(...)
  • Added WebGL2 half-float TexelTypes
  • Added XRSystem / WebXR API
  • Added XMLHttpRequest.ReadyState property
  • Added XMLHttpRequest.Load event
  • Added XMLHttpRequest.Error event
  • Added XMLHttpRequest.SetRequestHeader(...) method
  • Added IWebGLRenderingContext.GetExtensionT() method and WebGLExtension class
  • Added Div.ClientWidth & ClientHeight properties
  • Optimized Gamepad.Buttons/Axes
  • readonly BaseAudioContext.State
  • Added WebStorage API
  • Added WebGL2 BlitFramebuffer() method
  • Added WebGL.GetParameter(...) method
  • Added WebGL2 CheckFramebufferStatus(...) method
  • Added WebGL2 FramebufferRenderbuffer(...) method
  • Added WebGL2 ReadBuffer(...) method
  • Added WebGL2 RenderbufferStorage(...) method
  • Added WebGL2 RenderbufferStorageMultisample(...) method
  • Added WebGL2 InvalidateFramebuffer(...) method
  • Added WebGL2 internal formats R8, RG8, RGB8, RGBA8, RGBA4, RGB5_A1, RGB565
  • droped net6.0 support
  • Added WebXR sample

Full Changelog: v8.0.2...v8.0.3