Skip to content

nitthilan/pommerman

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Pommerman

Folder Structure

  • data_gen : Code related to data generation for training
  • training : Code related to train the neural network
  • docker : Docker for running neural networks
  • web_app : for human interaction

To Do List

NIPS Competition

  • The env is PommeTeamCompetition-v0 There will only be collapsing walls if we cannot easily determine a winner from normal play.

State

  • 11x11 board:
    • hardwall, box, passage, player, partner, enemy, bomb, flames
    • fog
    • bomblife, bomb strength

Questions:

  • How is partial information encoded?
  • How is Power-Ups encoded? Bomb, Range, Can-Kick
  • How many past information should I store?

Data Augumentation:

  • flip the board across all the dimensions
  • simulate the partial visibility??
  • switch the agents, enimies
  • Simulate the end cases by randomly generation of all possible end conditions?

Other codebases

References:

Other

About

Nips pommerman competition

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages