Skip to content

Commit

Permalink
Updated readme
Browse files Browse the repository at this point in the history
  • Loading branch information
Wilhelman committed Dec 17, 2017
1 parent 695a776 commit 7e1d59c
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -44,14 +44,14 @@ General/developer controls:
## Innovations
* Player and enemy animations are read from an xml file.
* Spawn enemy points are created with Tiled and read from the tmx file of the map.
* Pause menu impelmented.
* Pause menu implemented.
* You can change game language (dictionary read from an xml file) in settings: english, spanish, catalan... and even klingon if you don't belong to our planet!

## Team members

_García Subirana, Guillermo's responsability and Github account_

* In charge of all code related to save and load, fade between modules, and other parts of code.
* In charge of all code related to IA, pathfinding, preservation of changes, interaction between modules and other parts of code.
* [Github account](https://github.com/Wilhelman)

_Masó Garcia, Víctor's responsability and Github account_
Expand Down
4 changes: 2 additions & 2 deletions Temple Escape/Game/config.xml
Original file line number Diff line number Diff line change
Expand Up @@ -196,8 +196,8 @@
</spritesheetSource>
<main_menu />
<scene>
<data name="main_menu.tmx" start="true" currentLvl="false" />
<data name="lvl1.tmx" start="false" currentLvl="true" />
<data name="main_menu.tmx" start="true" currentLvl="true" />
<data name="lvl1.tmx" start="false" currentLvl="false" />
<data name="lvl2.tmx" start="false" currentLvl="false" />
<data name="lvl3.tmx" start="false" currentLvl="false" />
<animations>
Expand Down
2 changes: 1 addition & 1 deletion docs/readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ Animations, file paths, and levels are read and loaded through parsing xml files
### Innovations
* Player and enemy animations are read from an xml file.
* Spawn enemy points are created with Tiled and read from the tmx file of the map.
* Pause menu impelmented.
* Pause menu implemented.
* You can change game language (dictionary read from an xml file) in settings: available in english, spanish, catalan... and even klingon if you don't belong to our planet!

## **Tools used**
Expand Down

0 comments on commit 7e1d59c

Please sign in to comment.