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Asynchronous, high-performance Minecraft Hologram library for 1.8-1.19 servers.

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New update: 3.4.0: BlockLines & Animations. Scroll down for more information.

HoloEasy is a simple, modern and high-performant Java and Kotlin Minecraft Hologram library for 1.8-1.20.4 servers.

Lightweight replacement for Holographic Display. HoloEasy only uses packets instead of registering the entity in the actual Minecraft server.

holoeasy video

Quickstart

Requirements

  • ProtocolLib installed on your server

Add dependency

Maven

<dependency>
    <groupId>com.github.unldenis.holoeasy</groupId>
    <artifactId>holoeasy-core</artifactId>
    <version>3.4.0</version>
</dependency>

<!-- For java projects include also the kotlin stdlib -->
<dependency>
    <groupId>org.jetbrains.kotlin</groupId>
    <artifactId>kotlin-stdlib</artifactId>
    <version>1.9.21</version>
</dependency>

Gradle

implementation("com.github.unldenis.holoeasy:holoeasy-core:3.4.0")

// For java projects include also the kotlin stdlib
implementation("org.jetbrains.kotlin:kotlin-stdlib:1.9.21")

Make sure you include the repository as well.

Start programming

Java

import static org.holoeasy.builder.HologramBuilder.*;

// you can use a Pool or a org.bukkit.Plugin
IHologramPool pool = HoloEasy.startInteractivePool(plugin, 60, 0.5f, 5f);

public void addHologram(Location location) {
    pool.registerHolograms(() -> {
        
        hologram(location, () -> {
            textline("Hello");
            textline("Score {} - {}", 0, 1);
            clickable("Click me").onClick(p -> {
                p.sendTitle(ChatColor.AQUA + "Hi", ChatColor.BOLD + "by HoloEasy",
                        20, 20, 20);
            });
            item(new ItemStack(Material.ENCHANTED_GOLDEN_APPLE));
        });
        // other holograms...
    });

}

Kotlin

import org.holoeasy.builder.HologramBuilder.*

// you can use a Pool or a org.bukkit.Plugin 
val pool = startInteractivePool(plugin, 60.0, 0.5f, 5f)

fun addHologram(location: Location) {
    pool.registerHolograms {

        hologram(location) {
            textline("Hello")
            textline("Score {} - {}", 0, 1)
            clickable("Click me").onClick {
                it.sendTitle(ChatColor.AQUA + "Hi", ChatColor.BOLD + "by HoloEasy",
                    20, 20, 20)
            }
            item(ItemStack(Material.ENCHANTED_GOLDEN_APPLE))
        }
        // other holograms...
    }

}

Reactive Holograms

From 3.1.0 version, the parameters of text lines and item lines can also be reactive. This means that you can update the line by simply calling the 'set' method to these.

holoeasy state video

Warning

Mutable states have no player information at this time. If you need to create a hologram for a specific player, it is recommended that you do not add it to a Pool.

Java

registerHolograms(plugin, () -> {
    var clickCount = mutableStateOf(0); // can be any type
    
    var holo = hologram(location, () -> {
        textline("{}!", "Static");
        textline("Count: {}", clickCount);
        clickable("Click me").onClick(player -> clickCount.update(it -> it + 1));
    });
    
    // It hasn't been added to a pool, so it's up to us to make it visible and hide it from players. It's better to use a pool because it's automatic and performs asynchronous operations.
    holo.show(player);
});

Kotlin

plugin.registerHolograms {
    val clickCount = mutableStateOf(0) // can be any type

    val holo = hologram(location) {
        textline("{}!", "Static")
        textline("Count: {}", clickCount)
        clickable("Click me").onClick { clickCount.update { it + 1 } }
    }

    // It hasn't been added to a pool, so it's up to us to make it visible and hide it from players. It's better to use a pool because it's automatic and performs asynchronous operations.
    holo.show(player)
}

BlockLine & Animations

From 3.4.0 version, library added support for:

  • BlockLine: Instead of a dropping item it spawns an hologram with the block as helmet.
  • Animations: You can apply animations to hologram lines.

holoeasy state video

Java

Iterator<ItemStack> blocks = Arrays.asList(
    new ItemStack(Material.DIRT),
    new ItemStack(Material.IRON_BLOCK),
    new ItemStack(Material.GOLD_BLOCK),
    new ItemStack(Material.DIAMOND_BLOCK)
).iterator();
                    
pool.registerHolograms(() -> {

    Hologram holo = hologram(location, () -> {
        MutableState<ItemStack> currBlock = mutableStateOf(blocks.next()); // can be any type
    
        textline("Hello");
        clickable("Update me").onClick(p -> currBlock.set(blocks.next()));
        block(currBlock);
    });
                
    holo.lineAt(2).setAnimation(Animations.CIRCLE);
});

Kotlin

val blocks = arrayOf(
    ItemStack(Material.DIRT),
    ItemStack(Material.IRON_BLOCK),
    ItemStack(Material.GOLD_BLOCK),
    ItemStack(Material.DIAMOND_BLOCK),
).iterator()

pool.registerHolograms {

    val holo = hologram(location) {
        val currBlock = mutableStateOf(blocks.next()) 

        textline("Hello")
        clickable("Update me").onClick { currBlock.set(blocks.next()) }
        block(currBlock)
    }
    holo[2].setAnimation(Animations.CIRCLE)
}

Ex (Hologram-Lib)

Are you using a version older than 3.0.0? You can find the documentation here.

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