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Nhan Cao edited this page Jun 8, 2023
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Welcome to the nft wiki!
nhancv's Flutter Template
[Wiki] (https://github.com/nhancv/nft/wiki)
nft|master⚡ ⇒ flutter --version
Flutter 3.10.3 • channel stable • https://github.com/flutter/flutter.git
Framework • revision f92f44110e (5 days ago) • 2023-06-01 18:17:33 -0500
Engine • revision 2a3401c9bb
Tools • Dart 3.0.3 • DevTools 2.23.1
- Search and Replace All
nft
to new package name
- Search and Replace All
NFT App
to new App display name
- Search and Replace All
com.nhancv.nft
to new App bundle id - Update directory folder path name of Android (
android/app/src/main/kotlin/
) same with new App bundle id
- Update app icon resources:
assets/base/icons/adaptive_icon_background.png
assets/base/icons/adaptive_icon_foreground.png
assets/base/icons/app_icon_ad.png
assets/base/icons/app_icon_ios.png
- Run command to generate native resources
flutter pub get
flutter pub run flutter_launcher_icons:main
- Add
launch_bg.png
andlaunch_image.png
to
+ android/app/src/main/res/drawable-mdpi
+ android/app/src/main/res/drawable-xhdpi
+ android/app/src/main/res/drawable-xxhdpi
- Update
android/app/src/main/res/drawable/launch_background.xml
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<item>
<bitmap
android:gravity="fill_horizontal|fill_vertical"
android:src="@drawable/launch_bg" />
</item>
<item>
<bitmap
android:gravity="center"
android:src="@drawable/launch_image" />
</item>
</layer-list>
- Add
LaunchBackground.imageset
andLaunchImage.imageset
toios/Runner/Assets.xcassets
- Open
ios/Runner.xcworkspace
- Select
Runner/Runner/LaunchScreen.storyboard
+ Expand View Controller Scene -> View Controller -> View
+ Add object -> Search ImageView -> Drag ImageView object to View (front of LaunchImage)
-> Select Attributes inspector -> Custom Image to LaunchBackground
-> Change View Content Mode to Scale To Fill -> Add 0, 0, 0, 0 as constrains
-> Save
https://flutter.dev/docs/development/accessibility-and-localization/internationalization
- JetBrains: https://plugins.jetbrains.com/plugin/13666-flutter-intl
- VS code: https://marketplace.visualstudio.com/items?itemName=localizely.flutter-intl
- Add other locales:
- Run
Tools -> Flutter Intl -> Add Locale
- Access to the current locale
Intl.getCurrentLocale()
- Change current locale
S.load(Locale('vi'));
- Reference the keys in Dart code
Widget build(BuildContext context) {
return Column(children: [
Text(
S.of(context).pageHomeConfirm,
),
Text(
S.current.pageHomeConfirm,// If you don't have `context` to pass
),
]);
}
#https://pub.dev/packages/intl_utils
flutter pub get
flutter pub run intl_utils:generate
lib/
|-generated/ ---> auto genrated by flutter_intl
|-l10n/ ---> place internalization files
|-intl_*.arb ---> define your translation text here
|-models/ ---> place object models
|-local/ ---> place local models
|-remote/ ---> place remote models
|-pages/ ---> define all pages/screens of application
|-home/ ---> place app home module included home ui and logic. We should organize as app module (eg: home, about, ...) rather then platform module (eg: activity, dialog, ...)
|-home_page.dart ---> define home ui
|-home_provider.dart ---> define home logic
|-services/ ---> place app services
|-apis/ ---> place rest APIs (networks, API base, error/exception handler, example, error type)
|-app/ ---> place app configs (assets, env, route, theme)
|-cache/ ---> place local data services (storage, credential, preferences)
|-safety/ ---> place safety abstract class for widget, change notifier
|-store/ ---> place local store service
|-store.dart ---> define abstract store
|-store_mock.dart ---> define mock store
|-utils/ ---> place app utils, extensions, helpers, loggers, styles
|-widgets/ ---> place app widgets
|-main.dart ---> each main.dart file point to each env of app. Ex: default main.dart for dev env, create new main_prod.dart for prod env
|-my_app.dart ---> application bootstrap
test/ ---> place app unit, widget tests
test_driver/ ---> place integration tests
version: 1.0.1+202101001
---
Version name: 1.0.1
Version code: 202101001
Version name: major.minor.build Version code: yyyymm<build number from 000>
- Remember to increase bold the version name and code as well.
https://medium.com/p/2dd558f8b524
- Create a new env factory in app_config.dart.
- Create a new file called main_.dart. Ex: main_prod.dart and config to prod env
- Build with specific env
# default as dev
flutter build ios
# prod
flutter build ios -t lib/main_prod.dart
flutter test
# Test and export coverage information
# output to coverage/lcov.info
flutter test --coverage
# Convert to html
## Install lcov tool to convert lcov.info file to HTML pages
- Installing in Ubuntu:
sudo apt-get update -qq -y
sudo apt-get install lcov -y
- Installing in Mac:
brew install lcov
- Gen html files
genhtml coverage/lcov.info -o coverage/html
# Open in the default browser (mac):
open coverage/html/index.html
- Integration test: https://flutter.dev/docs/cookbook/testing/integration/introduction
flutter drive --target=test_driver/app.dart
https://flutter.dev/docs/perf/rendering/shader
- On Android, “first run” means that the user might see jank the first time opening the app after a fresh installation. Subsequent runs should be fine.
- On iOS, “first run” means that the user might see jank when an animation first occurs every time the user opens the app from scratch.
How to use SkSL warmup?
1. Run the app with --cache-sksl turned on to capture shaders in SkSL
flutter run --profile --cache-sksl --purge-persistent-cache
2. Play with the app to trigger as many animations as needed; particularly those with compilation jank.
3. Press M at the command line of flutter run to write the captured SkSL shaders into a file named something like flutter_01.sksl.json. For best results, capture SkSL shaders on actual Android and iOS devices separately.
4. Build the app with SkSL warm-up using the following, as appropriate:
Android:
flutter build apk --bundle-sksl-path flutter_01.sksl.json
or
flutter build appbundle --bundle-sksl-path flutter_01.sksl.json
iOS:
flutter build ios --bundle-sksl-path flutter_01.sksl.json
keytool -genkey -v -keystore keystore-release.jks -alias KEY_ALIAS -keyalg RSA -keysize 2048 -validity 1000000 -storepass KEY_STORE_PASS -keypass KEY_PASS
keytool -exportcert -alias androiddebugkey -keystore keystore-debug.jks | openssl sha1 -binary | openssl base64
=> enter storePassword
Ex: smKEjJWY1ZgwHQvuE3qGjwMC6jk=
keytool -exportcert -alias androiddebugkey -keystore keystore-debug.jks -list -v
=> enter storePassword
Alias name: androiddebugkey
Creation date: May 5, 2016
Entry type: PrivateKeyEntry
Certificate chain length: 1
Certificate[1]:
Owner: C=US, O=Android, CN=Android Debug
Issuer: C=US, O=Android, CN=Android Debug
Serial number: 1
Valid from: Thu May 05 15:32:50 ICT 2016 until: Sat Apr 28 15:32:50 ICT 2046
Certificate fingerprints:
MD5: 8E:B3:66:00:35:D9:88:80:D5:DC:84:F9:2A:AE:0B:98
SHA1: B2:62:84:8C:95:98:ED:98:30:1D:0B:EE:2F:CA:86:8F:03:02:E9:D9
SHA256: 45:ED:59:3D:6F:41:F8:5F:04:45:FC:7D:AD:77:1A:9B:B4:33:43:27:F4:30:92:10:8E:07:D9:E9:AA:6F:8B:9C
Signature algorithm name: SHA1withRSA
Version: 1
It enables if Google Play App Signing, key hash from local release keystore file just use for upload to store, new key hash will be generated after upload and it’s a final key hash for distribution.
Go to Play store -> Release management -> App signing -> Get SHA-1 certificate fingerprint from App signing certificate block as show in this image.
(Select App -> Release -> Setup -> App integrity for new play console)
echo <SHA-1 HEX> | xxd -r -p | openssl base64
ex:
echo B2:62:84:8C:95:98:ED:98:30:1D:0B:EE:2F:CA:86:8F:03:02:E9:D9 | xxd -r -p | openssl base64
- Docs: https://flutter.dev/docs/deployment/android
- Prepare release keystore:
- Create
android/key.properties
keyAlias=
keyPassword=
storePassword=
storeFile=keystores/keystore-release.jks
#KEY INFO
#CN(first and last name):
#OU(organizational unit):
#O(organization):
#L(City or Locality):
#ST(State or Province):
#C(country code):
- Create
android/app/keystores/keystore-release.jks
cd android/app/keystores/
export keyAlias=
export keyPassword=
export storePassword=
keytool -genkey -v -keystore keystore-release.jks -alias $keyAlias -keyalg RSA -keysize 2048 -validity 1000000 -storepass $storePassword -keypass $keyPassword
- Build release binary. There 2 type of binary app bundle with optimized size when download from Store and apk type.
- To build apk
flutter build apk
- To build app bundle
flutter build appbundle
- Get binary from the path which displayed in console after build successfully.
- Docs: https://flutter.dev/docs/deployment/ios
- Create certs to build on
https://developer.apple.com
- Create app identity
- Create certification for app
- Create provision profile point to app identity and certification
- Create application on
https://appstoreconnect.apple.com
- Build dart files first, at project root level
flutter build ios
- Build native application on Xcode -> Select build target to
Any iOS devices
-> SelectProduct
->Archive
-> Upload to Store
- Checkout
firebase
branch - https://medium.com/@nhancv/flutter-create-a-firebase-project-183b681e4cb5
- Checkout
firebase_analytics
branch - https://medium.com/@nhancv/flutter-analytics-integration-768ae76a8077
- Checkout
firebase_crashlytics
branch - https://medium.com/@nhancv/flutter-crashlytics-integration-17530e24ba5c
-
widgets
- o_toast.dart
- w_behide_keyboard.dart
- w_border_shadow.dart
- w_bottom_action_sheet.dart
- w_button_circle.dart
- w_button_inkwell.dart
- w_button_raised_flat.dart
- w_button_rounded.dart
- w_card_rounded.dart
- w_card_shadow.dart
- w_dialog_alert.dart
- w_dialog_delete.dart
- w_divider_line.dart
- w_keyboard_detector.dart
- w_marquee.dart
- w_picker_date.dart
- w_picker_time.dart
- w_picker_value.dart
- w_syspadding.dart
- w_text_shadow.dart