Releases: nexusnode/crafting-dead
Releases · nexusnode/crafting-dead
Crafting Dead Core
- Fixed item frame bleeding
- Added armour levels to clothing
- Added parachute
- Fixed flash grenade server crash
- Adjusted recoil
- Moved supply drops to Crafting Dead Survival
- Renamed broad_sword to broadsword
- Moved rags, broken legs, bleeding & splint to Crafting Dead Survival
- Removed hydration/thirst
- Lots of backend/API changes
Crafting Dead Core
- Added config options for kill sound, hydration, bleeding and broken legs
- Fixed attachment duping bug
- Fixed CPU spikes when firing guns
- Cleaned up translations
- Cleaned up assets
- Reduced volume of gun equip sound
- Split zombies and RBI into a separate mod
- LOTS of refactoring
- Added magazine duplication recipe
- Fixed minigun rotating all minigun barrels
Crafting Dead Virus
v1.0.0-alpha Fix incorrect translations
Crafting Dead Core
- Refactoring
- Fixed gun syncing issues (primarily ammo bugs)
- Added gun equip sound
- Added 'Combat Mode'
- Bumped Forge version
- Improved API (added more living extension hooks & added more events)
- Reworked ammo system
- Reworked accuracy
- Performance improvements
- Added crosshair config option
- Updated combat HUD
- Added more bullet pierceable blocks
- Relocated some textures
Crafting Dead Immerse
First full release.
Crafting Dead Core
- Added gun ranges
- Cleaned up code
- Improved recoil animation
- Added gun sprint transition
- Improved gun sounds
- Added distant gun sounds
- Moved guns off-thread to improve timing and performance
- Tweaked fire-rates
Crafting Dead Core
- Make the standard crosshair a bit thinner
- Fixed grey army helmet rendering as green
- Added zh_cn translations
- Added Monarch and Lovelace paints
- Fix vests not saving items
- Fix tool duping
- Reduced zombie spawn weights
- Updated Forge and Minecraft version
Crafting Dead Core
- Fixed radar cap
- Added Advanced Zombie to spawn list
- Updated living API
- Fixed bug with power (explosion) effect on guns
- Improved flame effect on guns
- Fixed guns firing when inventory is open
- Fixed gun flash being rendered over HUD
- Fixed zombies being attracted to pipe grenades after they explode
- Fixed guns not being enchantable
- Added durability to melee weapons and enhanced functionality of them
- Renamed "Sledge Hammer" to "Sledgehammer"
- Fixed Mossberg shells texture
- Fixed infection enchantment probability
Crafting Dead Core
- Use Forge's SeperatePerspective model loader
- Fix null pointer when removing magazines
Crafting Dead Core
- Fixed null pointer bug
- Fixed item drop bug on bukkit server
- Fixed class loading bug when performing item actions
- Renamed mossberg slugs to shells
- Fixed guns attempting to kill already dead entities
- Fixed class loading bug in guns