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Adds a new condiment station #2637
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RSI Diff Bot; head commit 2142664 merging into 079c63c Resources/Textures/_NF/Clothing/Head/Hats/condiment_cup.rsi
Resources/Textures/_NF/Objects/Consumable/Drinks/condiment_cup.rsi
Resources/Textures/_NF/Objects/Specific/Service/condiment_cup_dispenser.rsi
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Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
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Are those upside down helmets? |
Nope! Unique sprites from wallflowerghost! |
I guess it shows how well they fit in that I thought they were pre-existing sprites |
Converted tag to empty comp Removed StaticPrice to match the rest of the machines Rebase CondimentCup to DrinkWaterCup added on head sprite Added label to jugs
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Bless
Upped from 5u to 20u since 5u is near nothing.
Lower to 10 caps to avoid entity spam
People are meant to be pulling a condiment packet's amount to use for their food. Not chugging the stuff. From a more practical standpoint 20u will mostly result condiments being thrown away. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
This PR adds a new dispenser for condiments, in addition to a dispenser for condiment cups and crafting means for each.
Big shout to @wallflowerghost for the sprite glowup.
Why / Balance
I was looking for an alternative approach to the condiment station vending machine and thought this might be a viable alternative. PLUS I needed a way to offload 1000u of ketchup, so having a way to better get the ketchup out of the barrel and into the customer's hands, even 5u at a time, seemed ideal.
How to test
Place and ensure the filled condiment machine comes stocked as desired.
Ditto condiment cups.
Ensure that all crafting recipes are functioning as desired.
Media
Requirements
Breaking changes
Changelog
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