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Nenad Stojanovikj
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Mar 8, 2018
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commit 0397201
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// Screen size | ||
screen.w = Window.GetWidth(); | ||
screen.h = Window.GetHeight(); | ||
screen.half.w = Window.GetWidth() / 2; | ||
screen.half.h = Window.GetHeight() / 2; | ||
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// Logo | ||
logo.image = Image("logo.png"); | ||
logo.originalImage = Image("logo.png"); | ||
logo.sprite = Sprite(); | ||
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// Progress bar | ||
loading.image = Image("progress.png"); | ||
loading.originalImage = Image("progress.png"); | ||
loading.sprite = Sprite(); | ||
loading.sprite.SetY(screen.h - 1); | ||
loading.sprite.SetX(0); | ||
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// Question prompt | ||
question = null; | ||
answer = null; | ||
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// Message | ||
message = null; | ||
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// Password prompt | ||
bullets = null; | ||
prompt = null; | ||
bullet.image = Image.Text("*", 1, 1, 1); | ||
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// Flow | ||
state.status = "play"; | ||
state.time = 0.0; | ||
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//--------------------------------- Refresh (Logo animation) -------------------------- | ||
fun RefreshCallback() { | ||
if (state.status == "play") | ||
speed = 5; | ||
else | ||
speed = 1; | ||
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if (Plymouth.GetMode() == "shutdown") | ||
opacity = 1 - global.progress * 3; | ||
else | ||
opacity = 1; | ||
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sin = Math.Sin(state.time * speed) * 0.05; | ||
if (sin < 0) | ||
sin *= 2; | ||
s = Math.Abs(sin) + 0.3; | ||
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logo.image = logo.originalImage.Scale( | ||
logo.originalImage.GetWidth() * s, | ||
logo.originalImage.GetHeight() * s | ||
); | ||
logo.sprite.SetImage(logo.image); | ||
logo.sprite.SetX(screen.half.w - logo.image.GetWidth() / 2); | ||
logo.sprite.SetY(screen.half.h - logo.image.GetHeight() / 2); | ||
logo.sprite.SetOpacity(opacity); | ||
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loading.image = loading.originalImage.Scale(global.progress * screen.w, 1); | ||
loading.sprite.SetImage(loading.image); | ||
} | ||
Plymouth.SetRefreshFunction(RefreshCallback); | ||
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//------------------------------------- Password prompt ------------------------------- | ||
fun DisplayQuestionCallback(prompt, entry) { | ||
question = null; | ||
answer = null; | ||
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if (entry == "") | ||
entry = "<answer>"; | ||
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question.image = Image.Text(prompt, 1, 1, 1); | ||
question.sprite = Sprite(question.image); | ||
question.sprite.SetX(screen.half.w - question.image.GetWidth() / 2); | ||
question.sprite.SetY(screen.h - 4 * question.image.GetHeight()); | ||
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answer.image = Image.Text(entry, 1, 1, 1); | ||
answer.sprite = Sprite(answer.image); | ||
answer.sprite.SetX(screen.half.w - answer.image.GetWidth() / 2); | ||
answer.sprite.SetY(screen.h - 2 * answer.image.GetHeight()); | ||
} | ||
Plymouth.SetDisplayQuestionFunction(DisplayQuestionCallback); | ||
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//------------------------------------- Password prompt ------------------------------- | ||
fun DisplayPasswordCallback(nil, bulletCount) { | ||
state.status = "pause"; | ||
totalWidth = bulletCount * bullet.image.GetWidth(); | ||
startPos = screen.half.w - totalWidth / 2; | ||
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prompt.image = Image.Text("enter password:", 1, 1, 1); | ||
prompt.sprite = Sprite(prompt.image); | ||
prompt.sprite.SetX(screen.half.w - prompt.image.GetWidth() / 2); | ||
prompt.sprite.SetY(screen.h - 4 * prompt.image.GetHeight()); | ||
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// Clear all bullets (user might hit backspace) | ||
bullets = null; | ||
for (i = 0; i < bulletCount; i++) { | ||
bullets[i].sprite = Sprite(bullet.image); | ||
bullets[i].sprite.SetX(startPos + i * bullet.image.GetWidth()); | ||
bullets[i].sprite.SetY(screen.h - 2 * bullet.image.GetHeight()); | ||
} | ||
} | ||
Plymouth.SetDisplayPasswordFunction(DisplayPasswordCallback); | ||
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//--------------------------- Normal display (unset all text) ---------------------- | ||
fun DisplayNormalCallback() { | ||
state.status = "play"; | ||
bullets = null; | ||
prompt = null; | ||
message = null; | ||
question = null; | ||
answer = null; | ||
} | ||
Plymouth.SetDisplayNormalFunction(DisplayNormalCallback); | ||
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//----------------------------------------- Progress -------------------------------- | ||
fun ProgressCallback(duration, progress) { | ||
global.progress = progress; | ||
state.time = duration; | ||
} | ||
Plymouth.SetBootProgressFunction(ProgressCallback); | ||
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//----------------------------------------- Message -------------------------------- | ||
fun MessageCallback(text) { | ||
message.image = Image.Text(text, 1, 1, 1); | ||
message.sprite = Sprite(message.image); | ||
message.sprite.SetPosition(screen.half.w - message.image.GetWidth() / 2, message.image.GetHeight()); | ||
} | ||
Plymouth.SetMessageFunction(MessageCallback); |