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Releases: needle-mirror/com.unity.polybrush

1.1.8

16 Jul 12:10
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[1.1.8] - 2024-07-15

Bug Fixes

  • [POLBR-22] Fixed compilation errors related to the use of FindObjectsByType in affected editors.

[1.1.7] - 2024-07-10

Bug Fixes

  • [POLBR-20] Fixed a bug where moving the brush to an object that doesn't support painting would cause NullReferenceException errors.

1.1.6

14 Feb 11:12
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[1.1.6] - 2024-02-13

Bug Fixes

  • [POLBR-16] Fixed a bug where the brush would deactivate on a MouseDrag event after a MouseDown event.

1.1.5

04 Aug 08:12
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[1.1.5] - 2023-08-01

Bug Fixes

  • [case: POLBR-15] Fixed an issue that broke the application of Polybrush edits to ProBuilder meshes.

1.1.4

11 Apr 15:11
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[1.1.4] - 2023-04-04

Bug Fixes

  • [case: POLBR-7] Fixed an issue where brushes would not paint correctly on dense meshes.
  • [case: POLBR-9] Fixed an issue where undo would not work with polybrush meshes.
  • [case: POLBR-3] Fixed issue causing brushes to paint when navigating the scene using right mouse button.
  • [case: 1394848] Fixed preview mesh incorrectly truncating index buffer, resulting in broken mesh.
  • [case: POLBR-6] Fixed an issue where brushes would not work with meshes composed of very small triangles.

1.1.3

25 Mar 16:10
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[1.1.3] - 2022-02-16

Features

  • Updating Settings Manager dependency to improve performance with Version Control.
  • [case: 1355575] Performance improvement on Asset Import (OnPostprocessAllAssets).
  • [case: 1294127] Improving performance by using ComputeShaders on some costly methods.

Bug Fixes

  • [case: 1325318] Fixing Undo on prefab instances.
  • [case: 1394643] Hiding ZoomOverride and OverlayRenderer in Inspector.

1.1.2

06 Apr 19:10
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[1.1.2] - 2021-03-31

Features

  • Added new Simple Texture Blend shader example.
  • Adding better support for prefab painting in 2D mode (placement and removal)
  • [case: 1197102] Adding support for painting on multiple meshes.

Changes

  • Improved performance improvement when drawing wireframe and gizmos.
  • Removed obsolete "Lock Brush to First" preference.

Bug Fixes

  • [case: 1324105] Fixing _Albedo1 texture in SRP shaders for texture painting.
  • [case: 1324106] Fixing problems in ProBuilderBridge functions and updates.
  • [case: 1322672] Fixing mesh collider update when modifying polybrush mesh topology.
  • [case: 1316957] Fixing errors when painting textures in the UV channels.
  • Fixed brush gizmo not showing the correct orientation in raise/lower and smooth modes.
  • Fixed wireframe not updating when applying changes in sculpting modes.
  • [case: 1314295] Fixing polybrush prefab painting with flat curve causing crash.
  • [case: 1306986] Fixed brush not registering correct placement when inside a concave mesh.
  • [case: 1315475] Fixed warning when opening Polybrush for the first time and pressing "Save" brush settings.
  • [case: 1314249] Fixing Undo on painting texture mode.
  • [case: 1305101] Fixing brush list not updated on new brush creation.
  • [case: 1305738] Fixing "Bake vertex stream" functionality.
  • [case: 1271427] Improving UpdateBrush performances, reducing calls to repaint method
  • [case: 1268586] Fixed erase problem when painting/removing prefabs where the pivot was too far from the brush
  • [case: 1271799] Fixed broken Copy/Paste of Prefab Settings
  • [case: 1270029] Fixed color palette does not disappear when dragged outside editor window.
  • [case: 1275880, 1275887] Fixed potential errors caused by out of sync material caches in Texture Painting mode.
  • [case: 1238128] Fixed Standard Texture Blend shader rendering black when graphics API is set to Metal.

1.1.0-pre.1

24 Nov 15:10
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[1.1.0-pre.1] - 2020-11-19

Features

  • Added new Simple Texture Blend shader example.
  • [case: 1197102] Adding support for painting on multiple meshes
  • Adding better support for prefab painting in 2D mode (placement and removal)

Bug Fixes

  • [case: 1271427] Improving UpdateBrush performances, reducing calls to repaint method
  • [case: 1268586] Fixed erase problem when painting/removing prefabs where the pivot was too far from the brush
  • [case: 1271799] Fixed broken Copy/Paste of Prefab Settings
  • [case: 1270029] Fixed color palette does not disappear when dragged outside editor window.
  • [case: 1275880, 1275887] Fixed potential errors caused by out of sync material caches in Texture Painting mode.
  • [case: 1238128] Fixed Standard Texture Blend shader rendering black when graphics API is set to Metal.

1.0.2

11 Aug 23:06
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[1.0.2] - 2020-08-04

Bug Fixes

  • [case: 1259746] Fixed error when opening and closing display dialog to save brush.
  • [case: 1259770] Fixed on hovering above Settings tooltips always appear on centre of window.
  • [case: 1241241] Fixed null ref on adding or deleting PolybrushMesh component to Gameobjects without a MeshFilter.
  • [case: 1246495] Fixed PolybrushMesh component always marking the scene dirty when enabled.
  • [case: 1241241] Fixed null ref on Adding/Deleting "PolybrushMesh" Component to Gameobjects without a Mesh Filter
  • [case: 1171437] Fixed Export to Asset deleting the source mesh when overwriting an existing asset.
  • [case: 1192477] Fixed prefab scattering placing objects outside the brush radius when parent object transform is scaled.
  • Fixed errors thrown when vertex count changed between two strokes.
  • Fixed PolybrushMesh component staying on ProBuilderMesh object once painting is done.
  • Fixed Polybrush re-generating a new mesh when modifying a ProBuilderMesh.
  • Fixed errors thrown when deleting ProBuilderMesh object after modifications with Polybrush.
  • Fixed error Something went wrong saving brush settings happening when user deletes brush settings.
  • Fixed color preview not appearing when it should.
  • Fixed errors when unloading scenes in certain cases.
  • General performance improvements.

Known Issues

  • Lightmapping is currently not compatible with use of "Additional Vertex Streams". Workaround is to disable "Use Additional Vertex Streams" in preferences.

Changes

  • Update to Settings Manager 1.0.3.
  • Documentation has been fully updated.
  • Renamed LWRP to Universal Rendering Pipeline.

1.0.2-preview.4

26 May 04:32
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1.0.2-preview.4 Pre-release
Pre-release

[1.0.2-preview.4] - 2020-04-02

Bug Fixes

  • [case: 1171437] Fixed Export to Asset deleting the source mesh when overwriting an existing asset.
  • [case: 1192477] Fixed prefab scattering placing objects outside the brush radius when parent object transform is scaled.
  • General performance improvements.

[1.0.2-preview.3] - 2019-11-25

Bug fixes

  • Fixed errors thrown when vertex count changed between two strokes.
  • Fixed PolybrushMesh component staying on ProBuilderMesh object once painting is done.
  • Fixed Polybrush re-generating a new mesh when modifying a ProBuilderMesh.
  • Fixed errors thrown when deleting ProBuilderMesh object after modifications with Polybrush.
  • Fixed error Something went wrong saving brush settings happening when user deletes brush settings.
  • Fixed color preview not appearing when it should.

Changes

  • Documentation has been fully updated.

1.0.2-preview.1

26 May 04:31
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1.0.2-preview.1 Pre-release
Pre-release

[1.0.2-preview.1] - 2019-10-28

Bug fixes

  • Fixed errors when unloading scenes in certain cases.

Changes

  • Renamed LWRP to Universal Rendering Pipeline.