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fix(state sync): handle StateResponse on state_parts_future_spawner #12205
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saketh-are
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Oct 11, 2024
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fix(state sync): handle StateResponse on state_parts_future_spawner #12205
saketh-are
merged 3 commits into
near:master
from
saketh-are:fix-handler-state-response
Oct 11, 2024
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #12205 +/- ##
=======================================
Coverage 71.74% 71.75%
=======================================
Files 825 825
Lines 165697 165753 +56
Branches 165697 165753 +56
=======================================
+ Hits 118884 118928 +44
- Misses 41633 41640 +7
- Partials 5180 5185 +5
Flags with carried forward coverage won't be shown. Click here to find out more. ☔ View full report in Codecov by Sentry. |
marcelo-gonzalez
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…ear#12205) Before this PR, when a state part arrived via a network message from a peer, it was validated and stored by the client actor. As a result, the client actor could become slow to apply blocks causing the node to fall behind the chain. Instead, the state parts should be handled async on `state_parts_future_spawner` the same way they are when downloaded from external storage. --------- Co-authored-by: Marcelo Diop-Gonzalez <[email protected]>
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…ear#12205) Before this PR, when a state part arrived via a network message from a peer, it was validated and stored by the client actor. As a result, the client actor could become slow to apply blocks causing the node to fall behind the chain. Instead, the state parts should be handled async on `state_parts_future_spawner` the same way they are when downloaded from external storage. --------- Co-authored-by: Marcelo Diop-Gonzalez <[email protected]>
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bump version string and cherry pick #12205 --------- Co-authored-by: Saketh Are <[email protected]>
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Before this PR, when a state part arrived via a network message from a peer, it was validated and stored by the client actor. As a result, the client actor could become slow to apply blocks causing the node to fall behind the chain.
Instead, the state parts should be handled async on
state_parts_future_spawner
the same way they are when downloaded from external storage.