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NaverGameSDK 1.3.9 release
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nerycat32 committed Jul 24, 2024
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71 changes: 71 additions & 0 deletions sample/2022.3.13f1-UnitySample/.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
8 changes: 8 additions & 0 deletions sample/2022.3.13f1-UnitySample/Assets/NGSDK.meta

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8 changes: 8 additions & 0 deletions sample/2022.3.13f1-UnitySample/Assets/NGSDK/Plugins.meta

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/build
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apply plugin: 'com.android.library'

android {
compileSdkVersion 31

defaultConfig {
minSdkVersion 21
targetSdkVersion 31

testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles "consumer-rules.pro"
}

buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}

dependencies {

/**
* 네이버 게임 SDK와 SDK에서 사용되는 라이브러리들.
*/
compileOnly fileTree(dir: 'libs', include: ['navergame-sdk-gradle-*.aar']) // Navergame SDK
implementation fileTree(dir: 'libs', include: ['glideadapter-*.jar','nid-adapter-*.jar']) // Navergame SDK

implementation("com.navercorp.nid:oauth:5.9.1") // for NaverLogin 5.8.0

implementation "org.jetbrains.kotlin:kotlin-stdlib:1.7.20" // Kotlin
implementation "androidx.viewpager2:viewpager2:1.0.0" // Viewpager2
implementation "androidx.swiperefreshlayout:swiperefreshlayout:1.1.0" //swiperefreshlayout
implementation "com.github.bumptech.glide:glide:3.7.0" // Glide
implementation "com.squareup.retrofit2:retrofit:2.9.0" // Retrofit2
implementation "com.squareup.retrofit2:converter-gson:2.9.0"
}

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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.navercorp.navergamesdk"
android:installLocation="preferExternal">

<application/>
</manifest>

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8 changes: 8 additions & 0 deletions sample/2022.3.13f1-UnitySample/Assets/NGSDK/Plugins/iOS.meta

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