Console++ makes your console
awesomeR. Colours, logging level and shit
like that.
And it works with both PhantomJS and NodeJS (and pretty much any proper JavaScript runtime).
npm install consoleplusplus
Like this:
// here console is not that awesomeR
require("consoleplusplus");
// or
require("./console++.js"); //< if downloaded locally
// now console is very awesomeR!!!
Console++ adds a bit of sparkling power to your shy little console. It's not a fancy logging library with all the bells and whistles - it's a "poor man" logger that you can drop in your code without having to rewrite it.
Here is for the lazy developer!
Ehm, like a console
genius! Just type stuff like:
console.log("A (boring) console.log message");
console.debug("An (irrelevant) console.debug message");
console.info("A (somewhat important) console.info message");
console.warn("A (quite important) console.warning message");
console.error("A (critical!) console.error message");
and you get:
Yes, it manipulates the console
object (oh, the horror!) so that you can
have some fancy colours, timestamped messages and a bit more. Output looks like:
[LEVEL - TIMESTAMP] THE_MESSAGE
Not all messages are printed. It introduces the concept of level
(set via
console.setLevel(level)
): as you would expect, it goes from DEBUG
(lowest,
that corresponds to print all the things) to ERROR
(highest, that
corresponds to print only the errors).
By default the LEVEL
portion of the message is coloured (see below how
to disable this). Also, you can enable matching colouring for THE_MESSAGE
(see methods listing below).
One nifty feature (I think) it's that you have fine-grained control over
THE_MESSAGE
. You can wrap text within #COLOR{TEXT_TO_COLOR}
like:
var message = "#red{this} is #cyan{a} #yellow{nice} message";
console.debug(message);
to print something like:
PLEASE, do read the code to learn more.
Console++ adds some few little methods to the console
so you can tune
it a bit, based on your taste.
I'd like to be very lazy and say "go read the code", but I guess I can list here those methods.
javascript
console.LEVELS = _LEVELS;
// Set/Get Level
console.setLevel(level); //< default DEBUG
console.getLevel();
console.getLevelName(level);
console.getLevelColor(level);
console.isLevelVisible(levelToCompare);
// Enable/Disable Colored Output console.enableColor(); //< default enabled console.disableColor(); console.isColored();
// Enable/Disable Colored Message Output console.enableMessageColor(); //< default disabled console.disableMessageColor(); console.isMessageColored();
// Enable/Disable Timestamped Output console.enableTimestamp(); //< default enabled console.disableTimestamp(); console.isTimestamped();
// Set OnOutput Callback (useful to write to file or something)
// Callback: function(formattedMessage, levelName)
console.onOutput(callback); //< default null
## Limitations
* Characters `{` and `}` are reserved: using those will produce an undefined result
## Links
* On NPM: https://npmjs.org/package/consoleplusplus
* On GitHub: https://github.com/detro/consoleplusplus
_Keep calm and make awesome_.